Mud Designer HUB:
* frmMain.cs - HUB now scans entire solution directory to find the correct app to launch rather than just checking the Project Manager directory.
* frmMain.cs - HUB now has the app launch precess wrapped within a try/catch/finally. No exception handling added as of yet within the catch.
MUDEngine:
* Engine.cs - ValidateProjectPath method now creates the Currency directory.
* Objects namespace added.
* Moved the Environment namespace and folder within the new Objects namespace.
* BaseObject.cs created. All Game objects will inherit from this, or a child of this class.
* Currency.cs created.
* ProjectInformation.cs - Added using statements.
Project Manager:
* Added Using statements for MUDEngine
MudDesigner no longer checks for the existance of the Data directory, this is handled by each editor independently.
Project Manager was checking the wrong directory for the project file, thus never letting the project file be loaded during startup.