MudEngine:
- Fixed ClientSocket accessor error. MudCompiler: - Added new project. This will compile the game scripts along with performing object checks to ensure the game contains no errors prior to publishing a release of the game.
This commit is contained in:
parent
49c581840a
commit
fe05693fee
6 changed files with 155 additions and 1 deletions
30
MUDCompiler/Program.cs
Normal file
30
MUDCompiler/Program.cs
Normal file
|
@ -0,0 +1,30 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace MUDCompiler
|
||||
{
|
||||
class Program
|
||||
{
|
||||
static void Main(string[] args)
|
||||
{
|
||||
Console.WriteLine("===========================");
|
||||
Console.WriteLine("MUD Engine Content Compiler");
|
||||
Console.WriteLine("Version 0.1");
|
||||
Console.WriteLine("===========================");
|
||||
Console.WriteLine();
|
||||
Console.WriteLine("1): Compile Scripts");
|
||||
Console.WriteLine("2): Exit Compiler");
|
||||
Console.Write("Enter Selection: ");
|
||||
|
||||
string command = Console.ReadLine();
|
||||
|
||||
if (String.IsNullOrEmpty(command))
|
||||
{
|
||||
Console.WriteLine("Invalid Command!");
|
||||
System.Threading.Thread.Sleep(1000); //wait before shutting down so user sees invalid command
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue