* Provided better commenting of the Server application.
* Performed some Refactoring. ConsoleInput file created to store the ConsoleInput class instead of it being held within the Program.cs file.
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3 changed files with 46 additions and 26 deletions
33
MudEngine/WinPC_Server/ConsoleInput.cs
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33
MudEngine/WinPC_Server/ConsoleInput.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace WinPC_Server
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{
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class ConsoleInput
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{
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/// <summary>
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/// Current queued console message entered by the user
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/// </summary>
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public String Message { get; set; }
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public ConsoleInput()
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{
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Message = String.Empty;
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}
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/// <summary>
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/// Retrieves input from the user and queues it in ConsoleInput.Message
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/// </summary>
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public void GetInput()
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{
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while (true)
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{
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Console.WriteLine("Enter a Server Command: ");
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//Accept input from the user and store it for use.
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Message = Console.ReadLine();
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}
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}
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}
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}
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@ -8,57 +8,43 @@ using System.Threading;
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using MudEngine.Game;
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using MudEngine.Game;
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using MudEngine.Core;
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using MudEngine.Core;
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namespace SimpleMUD
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namespace WinPC_Server
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{
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{
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public class ServerInput
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{
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public String Message;
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public ServerInput()
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{
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Message = String.Empty;
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}
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public void GetInput()
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{
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while (true)
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{
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Console.WriteLine("Enter a test message: ");
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Message = Console.ReadLine();
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}
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}
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}
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class Program
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class Program
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{
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{
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static void Main(string[] args)
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static void Main(string[] args)
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{
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{
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//Setup the engines log system
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Logger.LogFilename = "StandardGame.Log";
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Logger.LogFilename = "StandardGame.Log";
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Logger.Enabled = true;
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Logger.Enabled = true;
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Logger.ConsoleOutPut = true;
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Logger.ConsoleOutPut = true;
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//Instance and start the game. This will start the server.
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StandardGame game = new StandardGame("Sample Game");
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StandardGame game = new StandardGame("Sample Game");
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game.Start();
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game.Start();
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Boolean msgReturn = false;
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//Setup our Server console input class
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ServerInput input = new ServerInput();
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ConsoleInput input = new ConsoleInput();
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//Run the console input on its own thread.
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Thread inputThread = new Thread(input.GetInput);
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Thread inputThread = new Thread(input.GetInput);
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inputThread.Start();
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inputThread.Start();
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//Game loops until it is disabled.
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while (game.Enabled)
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while (game.Enabled)
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{
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{
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//Check the queued Console Input
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if (input.Message.Equals("exit"))
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if (input.Message.Equals("exit"))
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{
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{
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//If the server console has a exit command entered.
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//stop the game. This will set game.Enabled to false.
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game.Stop();
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game.Stop();
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}
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}
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else if (input.Message.Equals("test") && (msgReturn == false))
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else
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{
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Console.WriteLine("Message Works");
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input.Message = String.Empty;
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input.Message = String.Empty;
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}
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}
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}
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//Kill the Console Input thread.
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inputThread.Abort();
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inputThread.Abort();
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}
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}
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}
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}
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@ -49,6 +49,7 @@
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<Reference Include="System.Xml" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Compile Include="ConsoleInput.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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</ItemGroup>
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