Designer:
- Door Linking implementation started. - Duplicate directions are not allowed within a Room - If a User enters the name of a non-existing Room for linking to a Doorway, the Designer generates that Room for the User. - Room Editor now refreshes it's list of Rooms after the Doorway Manager closes so that auto generated Rooms are displayed. - Added new Doorway Manager UI Engine: - Added Door.DoorwayExist() method to the Door class.
This commit is contained in:
parent
0811af95b1
commit
f919539a89
12 changed files with 512 additions and 25 deletions
|
@ -93,6 +93,13 @@
|
|||
<Compile Include="MudEngine\GameManagement\ProjectInformation.cs" />
|
||||
<Compile Include="MudEngine\FileSystem\FileManager.cs" />
|
||||
<Compile Include="MudEngine\GameManagement\QuestSetup.cs" />
|
||||
<Compile Include="MudEngine\UITypeEditors\UIDoorwayEditor.cs" />
|
||||
<Compile Include="MudEngine\UITypeEditors\UIDoorwayControl.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="MudEngine\UITypeEditors\UIDoorwayControl.Designer.cs">
|
||||
<DependentUpon>UIDoorwayControl.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="MudEngine\UITypeEditors\UIRealmControl.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
|
@ -119,6 +126,10 @@
|
|||
<DependentUpon>Designer.cs</DependentUpon>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="MudEngine\UITypeEditors\UIDoorwayControl.resx">
|
||||
<DependentUpon>UIDoorwayControl.cs</DependentUpon>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="MudEngine\UITypeEditors\UIRealmControl.resx">
|
||||
<DependentUpon>UIRealmControl.cs</DependentUpon>
|
||||
<SubType>Designer</SubType>
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue