- Removed the ManagedScripting Engine from the project. Scripting will be implemented at a later time using a custom build engine.
 - Room.Load was re-wrote to allow for loading a supplied room name (not a full filename). The Room will load the supplied Roomname by checking within it's current Zone. Rooms within different Zones can be loaded by supplying a Zone name as one of the optional parameters. Same goes for loading Rooms within a different Realm
 - All classes using the original Room.Load code have been tweaked to use the new code. Cuts the needed code used by each individual class by 80%.
 - Room.InstallPath Property added for returning the full filename and location of the Room where it's currently installed.

Designer:
 - Room Designer now supports deleting Rooms.
 - Doorway Editor no longer fails when attempting to change doorway Traveling Directions.

Runtime:
 - No longer prints blank lines if the object does not contain any text to print.
 - Added a 2nd Print method with a boolean argument for printing blank lines by force if needed.

Note: Room Deleting and Room.Load code was only tested using Rooms within Root Zones. Rooms contained within a Zone owned by a Realm was not tested.
This commit is contained in:
Scionwest_cp 2010-02-06 20:56:15 -08:00
parent 59502408ce
commit f79a5d482b
15 changed files with 147 additions and 92 deletions

View file

@ -22,20 +22,8 @@ namespace MudDesigner.MudEngine.Characters
{
if (CurrentRoom.DoorwayExist(travelDirection.ToString()))
{
string fileName = "";
if (CurrentRoom.Realm == "No Realm Associated.")
{
fileName = Path.Combine(FileManager.GetDataPath(SaveDataTypes.Zones), CurrentRoom.Zone);
fileName = Path.Combine(fileName, "Rooms");
}
else
{
fileName = Path.Combine(FileManager.GetDataPath(CurrentRoom.Realm, CurrentRoom.Zone), "Rooms");
}
string connectedRoom = CurrentRoom.GetDoor(travelDirection).ConnectedRoom;
fileName = Path.Combine(fileName, connectedRoom);
fileName += ".room";
CurrentRoom = (Room)CurrentRoom.Load(fileName);
CurrentRoom = (Room)CurrentRoom.Load(connectedRoom);
}
}
}