Engine:
- Removed the ManagedScripting Engine from the project. Scripting will be implemented at a later time using a custom build engine. - Room.Load was re-wrote to allow for loading a supplied room name (not a full filename). The Room will load the supplied Roomname by checking within it's current Zone. Rooms within different Zones can be loaded by supplying a Zone name as one of the optional parameters. Same goes for loading Rooms within a different Realm - All classes using the original Room.Load code have been tweaked to use the new code. Cuts the needed code used by each individual class by 80%. - Room.InstallPath Property added for returning the full filename and location of the Room where it's currently installed. Designer: - Room Designer now supports deleting Rooms. - Doorway Editor no longer fails when attempting to change doorway Traveling Directions. Runtime: - No longer prints blank lines if the object does not contain any text to print. - Added a 2nd Print method with a boolean argument for printing blank lines by force if needed. Note: Room Deleting and Room.Load code was only tested using Rooms within Root Zones. Rooms contained within a Zone owned by a Realm was not tested.
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="ManagedScriptingWIN, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\ManagedScriptingWIN.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core">
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<RequiredTargetFramework>3.5</RequiredTargetFramework>
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