Began the pain staking process of replacing the old and ugly Mud Designer Script Engine with my new rScripting Engine.

rScripting can be found on Codeplex at http://rScript.Codeplex.com which is a complete script engine.

Mud Designer will make use of it, and will allow me to just work on the Mud Designer engine, as my rScript is complete. I still had quiet a bit of work to do with the Mud Designers Script System.
This commit is contained in:
Scionwest_cp 2011-04-24 19:44:48 -07:00
parent f446c754fb
commit ee532c5a03
6 changed files with 58 additions and 13 deletions

View file

@ -106,7 +106,7 @@ namespace MudDesigner
_Game.GameTitle = input.Input;
//Setup save data paths.
_Game.DataPaths = new SaveDataPaths(Path.Combine("Projects", _Game.GameTitle, _Game.DataPaths.Environment), Path.Combine("Projects", _Game.GameTitle, _Game.DataPaths.Players));
_Game.DataPaths = new SaveDataPaths(Path.Combine("Projects", _Game.GameTitle, _Game.DataPaths.Environment), Path.Combine("Projects", _Game.GameTitle, _Game.DataPaths.Players), Path.Combine("Projects", _Game.GameTitle, _Game.DataPath.Scripts));
_Game.Save();