Began the pain staking process of replacing the old and ugly Mud Designer Script Engine with my new rScripting Engine.
rScripting can be found on Codeplex at http://rScript.Codeplex.com which is a complete script engine. Mud Designer will make use of it, and will allow me to just work on the Mud Designer engine, as my rScript is complete. I still had quiet a bit of work to do with the Mud Designers Script System.
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6 changed files with 58 additions and 13 deletions
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@ -76,8 +76,9 @@ namespace MudDesigner
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{
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String Env = _Game.DataPaths.Environment.Replace(e.OldValue.ToString(), e.ChangedItem.Value.ToString());
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String plyr = _Game.DataPaths.Players.Replace(e.OldValue.ToString(), e.ChangedItem.Value.ToString());
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String scrpt = _Game.DataPaths.Scripts.Replace(e.OldValue.ToString(), e.ChangedItem.Value.ToString());
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_Game.DataPaths = new SaveDataPaths(Env, plyr);
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_Game.DataPaths = new SaveDataPaths(Env, plyr,scrpt);
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_IsRenaming = true;
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_OldName = e.OldValue.ToString();
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