Began the pain staking process of replacing the old and ugly Mud Designer Script Engine with my new rScripting Engine.

rScripting can be found on Codeplex at http://rScript.Codeplex.com which is a complete script engine.

Mud Designer will make use of it, and will allow me to just work on the Mud Designer engine, as my rScript is complete. I still had quiet a bit of work to do with the Mud Designers Script System.
This commit is contained in:
Scionwest_cp 2011-04-24 19:44:48 -07:00
parent f446c754fb
commit ee532c5a03
6 changed files with 58 additions and 13 deletions

View file

@ -76,8 +76,9 @@ namespace MudDesigner
{
String Env = _Game.DataPaths.Environment.Replace(e.OldValue.ToString(), e.ChangedItem.Value.ToString());
String plyr = _Game.DataPaths.Players.Replace(e.OldValue.ToString(), e.ChangedItem.Value.ToString());
String scrpt = _Game.DataPaths.Scripts.Replace(e.OldValue.ToString(), e.ChangedItem.Value.ToString());
_Game.DataPaths = new SaveDataPaths(Env, plyr);
_Game.DataPaths = new SaveDataPaths(Env, plyr,scrpt);
_IsRenaming = true;
_OldName = e.OldValue.ToString();