Began work on Environment save code.
Restructured the project save data folder layout when the engine starts. The XMLData class now creates directories if they are missing. Individual classes no longer need to check if a path is valid before saving. Filenames are now automatically generated and no longer assigned by developers. This change has been made across all classes that are savable which required some changing of the Save() method arguments.
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parent
a6d346da3d
commit
ee3cd897f2
12 changed files with 101 additions and 28 deletions
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@ -19,9 +19,9 @@ namespace MudEngine.Core.Interfaces
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/// Save method for dumping the object to physical file.
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/// </summary>
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/// <param name="path"></param>
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Boolean Save(String filename);
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Boolean Save();
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Boolean Save(String filename, Boolean ignoreFileWrite);
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Boolean Save(Boolean ignoreFileWrite);
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/// <summary>
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/// Load method for retrieving saved data from file.
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@ -48,7 +48,7 @@ namespace MudEngine.DAL
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this.SetAbsolutePath(Path.Combine(this._InstallRoot, "Environments"), DataTypes.Environments);
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this.SetAbsolutePath(Path.Combine(this._InstallRoot, "Equipment"), DataTypes.Equipment);
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this.SetAbsolutePath(Path.Combine(this._InstallRoot, "Players"), DataTypes.Players);
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this.SetAbsolutePath(Path.Combine(this._InstallRoot, "GameScripts"), DataTypes.Scripts);
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this.SetAbsolutePath(Path.Combine(this.GetInstallPath(), "GameScripts"), DataTypes.Scripts);
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}
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public void SetAbsolutePath(String path, DataTypes objectType)
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@ -27,7 +27,7 @@ namespace MudEngine.Game.Characters
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/// Gets a reference to the currently active game.
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/// </summary>
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public string Filename
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public new string Filename
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{
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get
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{
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@ -138,20 +138,20 @@ namespace MudEngine.Game.Characters
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this.Commands = null;
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}
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public override bool Save(String filename)
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public override bool Save()
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{
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return this.Save(filename, true);
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return this.Save(true);
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}
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public override bool Save(String filename, Boolean verbose)
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public override bool Save(Boolean verbose)
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{
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base.Save(filename, true);
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base.Save(true);
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SaveData.AddSaveData("Immovable", Immovable.ToString());
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SaveData.AddSaveData("Password", Password);
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SaveData.AddSaveData("Role", this.Role.ToString());
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if (this.SaveData.Save(filename))
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if (this.SaveData.Save(this.Filename))
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{
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if (!verbose)
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this.SendMessage("Save completed.");
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@ -236,7 +236,7 @@ namespace MudEngine.Game.Characters
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public void Disconnect()
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{
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this.Save(this.Filename);
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this.Save();
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//Purge all of this characters commands.
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this.Destroy();
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@ -2,6 +2,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.IO;
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using MudEngine.Core;
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using MudEngine.Core.Interfaces;
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@ -11,12 +12,19 @@ using MudEngine.GameScripts;
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namespace MudEngine.Game.Environment
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{
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public class Environment : BaseScript, IGameComponent, ISavable, IUpdatable
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public abstract class Environment : BaseScript, IGameComponent, ISavable, IUpdatable
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{
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/// <summary>
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/// Gets or Sets the filename for this environment when it is saved.
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/// </summary>
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public string Filename { get; set; }
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public new string Filename
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{
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get
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{
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String path = Path.Combine(this.Game.SavePaths.GetPath(DAL.DataTypes.Environments), this.Name + this.Game.SavePaths.GetExtension(DAL.DataTypes.Environments));
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return path;
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}
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}
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/// <summary>
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/// Gets or Sets if this object is enabled. When disabled, characters can not traverse it.
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@ -53,16 +61,21 @@ namespace MudEngine.Game.Environment
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this.Enabled = false;
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}
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public override bool Save(String filename, Boolean ignoreFileWrite)
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public override bool Save()
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{
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base.Save(filename, true);
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return this.Save(false);
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}
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SaveData.AddSaveData("Filename", this.Filename);
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public override bool Save(Boolean ignoreFileWrite)
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{
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base.Save(true);
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//SaveData.AddSaveData("Filename", this.Filename);
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SaveData.AddSaveData("Enabled", this.Enabled.ToString());
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SaveData.AddSaveData("RequiredRole", this.RequiredRole.ToString());
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if (!ignoreFileWrite)
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return this.SaveData.Save(filename);
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return this.SaveData.Save(this.Filename);
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else
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return true;
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}
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@ -70,10 +83,10 @@ namespace MudEngine.Game.Environment
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public override void Load(string filename)
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{
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base.Load(filename);
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/*
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try { this.Filename = this.SaveData.GetData("Filename"); }
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catch { LoadFailedMessage("Filename"); }
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*/
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try { this.Enabled = Convert.ToBoolean(this.SaveData.GetData("Enabled")); }
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catch { this.LoadFailedMessage("Enabled");}
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@ -13,6 +13,15 @@ namespace MudEngine.Game.Environment
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{
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public class Realm : Environment
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{
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public new String Filename
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{
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get
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{
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String path = Path.Combine(this.Game.SavePaths.GetPath(DAL.DataTypes.Environments), this.Name, this.Name + "." + this.GetType().Name);
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return path;
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}
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}
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public Realm(StandardGame game, String name, String description) : base(game, name, description)
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{
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this._ZoneCollection = new List<Zone>();
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@ -35,6 +44,22 @@ namespace MudEngine.Game.Environment
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return v.First();
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}
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public override bool Save(Boolean ignoreFileWrite)
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{
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if (!base.Save(true))
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return false;
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foreach (Zone zone in this._ZoneCollection)
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{
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this.SaveData.AddSaveData("Zone", zone.Name);
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zone.Save();
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}
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this.SaveData.Save(this.Filename);
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return true;
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}
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private List<Zone> _ZoneCollection;
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}
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}
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@ -2,6 +2,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.IO;
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using MudEngine.Core.Interfaces;
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using MudEngine.GameScripts;
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@ -12,6 +13,15 @@ namespace MudEngine.Game.Environment
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{
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public class Zone : Environment
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{
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public new String Filename
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{
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get
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{
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String path = Path.Combine(this.Game.SavePaths.GetPath(DAL.DataTypes.Environments), this.Realm.Name, "Zones", this.Name + "." + this.GetType().Name);
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return path;
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}
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}
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/// <summary>
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/// Gets or Sets the what stats
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/// </summary>
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@ -26,6 +36,16 @@ namespace MudEngine.Game.Environment
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this._RoomCollection = new List<Room>();
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}
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public override bool Save()
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{
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if (!base.Save(true))
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return false;
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this.SaveData.AddSaveData("Safe", this.Safe.ToString());
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this.SaveData.Save(this.Filename);
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return true;
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}
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public Room CreateRoom(String name, String description)
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{
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Room room = new Room(this.Game, name, description, this);
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@ -230,6 +230,8 @@ namespace MudEngine.Game
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if (this.Server.Enabled)
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this.Enabled = true;
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this.World.Save();
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return this.Enabled;
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}
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@ -49,6 +49,10 @@ namespace MudEngine.Game
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public void Save()
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{
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foreach (Realm realm in this._RealmCollection)
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{
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realm.Save();
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}
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}
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public void Load()
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@ -86,7 +86,7 @@ namespace MudEngine.GameScripts.Commands
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character.Move(game.World.StartLocation);
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//TODO: Create a class and setup Stats.
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character.Save(character.Filename, false);
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character.Save(false);
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}
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catch (Exception ex)
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{
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@ -18,6 +18,14 @@ namespace MudEngine.GameScripts
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[DefaultValue("Scripted Object")]
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public String Name { get; set; }
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public String Filename
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{
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get
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{
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return Path.Combine(this.Game.SavePaths.GetPath(DataTypes.Root), this.Name + "." + this.Game.SavePaths.GetExtension(DataTypes.Root));
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}
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}
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public String ID { get; set; }
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public String Description { get; set; }
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this.SaveData = new XMLData(this.GetType().Name);
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}
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public virtual Boolean Save(String filename)
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public virtual Boolean Save()
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{
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return this.Save(filename, false);
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return this.Save(false);
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}
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public virtual Boolean Save(String filename, Boolean ignoreFileWrite)
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public virtual Boolean Save(Boolean ignoreFileWrite)
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{
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if (File.Exists(filename))
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File.Delete(filename);
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if (File.Exists(this.Filename))
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File.Delete(this.Filename);
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try
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{
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this.SaveData.AddSaveData("Description", Description);
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if (!ignoreFileWrite)
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this.SaveData.Save(filename);
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this.SaveData.Save(this.Filename);
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}
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catch
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{
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@ -3,7 +3,6 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using MudEngine.Game;
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using MudEngine.DAL;
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using MudEngine.Game.Environment;
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using MudEngine.Game;
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public override Boolean Start(Int32 maxPlayers, Int32 maxQueueSize)
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{
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this.Server.ServerOwner = "Admin";
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base.Start(maxPlayers, maxQueueSize);
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//Quick demonstration on how to create the initial starting room for new players.
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this.World.CreateRealm("Azeroth", "Starting Realm for beginning players");
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@ -43,6 +43,7 @@ namespace MudEngine.GameScripts
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if (startOK && linked)
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{
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this.World.StartLocation = bedroom;
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this.World.Save();
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return true;
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}
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//Otherwise return false and prevent the game from running.
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@ -73,9 +73,9 @@
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<None Include="GameScripts\BaseCommands\SetRole.cs">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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<None Include="GameScripts\SampleGame.cs">
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<Compile Include="GameScripts\SampleGame.cs">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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</Compile>
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<Compile Include="Game\Characters\CharacterRoles.cs" />
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<Compile Include="Game\Characters\CharacterStats.cs" />
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<Compile Include="Game\Characters\StandardCharacter.cs" />
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