Mud Engine:
- Realm.Zones Property Category changed from "Realm Information" to "Environment Information" - Changed Zone.Rooms from internal to public - Added a custom Editor for the Zone.Rooms property. - Room Editing development started. Rooms are created and managed within the currently loaded Zone. - UIRealmEditor had un-unused code removed. - Added UIRoomEditor. Manages the UIRoomControl. - Added UIRoomControl, which will be the editor used when managing Rooms within a Zone Object.
This commit is contained in:
parent
30a5ce61a3
commit
ecd2645421
8 changed files with 258 additions and 29 deletions
|
@ -5,9 +5,11 @@ using System.Linq;
|
|||
using System.Text;
|
||||
using System.ComponentModel;
|
||||
using System.Xml.Serialization;
|
||||
using System.Drawing.Design;
|
||||
|
||||
using MudDesigner.MudEngine.FileSystem;
|
||||
using MudDesigner.MudEngine.GameObjects;
|
||||
using MudDesigner.MudEngine.UITypeEditors;
|
||||
|
||||
namespace MudDesigner.MudEngine.GameObjects.Environment
|
||||
{
|
||||
|
@ -46,7 +48,10 @@ namespace MudDesigner.MudEngine.GameObjects.Environment
|
|||
set;
|
||||
}
|
||||
|
||||
internal List<Room> Rooms { get; set; }
|
||||
[Category("Environment Information")]
|
||||
[EditorAttribute(typeof(UIRoomEditor), typeof(UITypeEditor))]
|
||||
[ReadOnly(false)]
|
||||
public List<Room> Rooms { get; set; }
|
||||
|
||||
public Zone()
|
||||
{
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue