* StandardCharacter now automatically invokes the Login command upon connection to the server. Login command not implemented completely yet.

* Telnet client header information is now successfully (finally) stripped out of the first stream received.
* Command System underwent some optimizations along with now always returning a Boolean value once execution of a command is completed.
* ICommand interface now forces all ICommand.Execute methods to return a Boolean value.
* DataPaths class re-wrote and is now simi in-use by StandardGame and the Login command
* Minor adjustments to how characters are initialized upon connection in various classes.
This commit is contained in:
Scionwest_cp 2012-03-03 20:57:47 -08:00
parent 0720393626
commit ec5a674062
10 changed files with 185 additions and 74 deletions

View file

@ -66,7 +66,7 @@ namespace MudEngine.GameScripts
if (!File.Exists(filename))
return;
XElement data = XElement.Load(filename);
//XElement data = XElement.Load(filename);
}
catch
{