MudEngine:

- Rooms can now be linked automatically via the new Zone.LinkRooms method. Room linking can no longer be done manually as the Doorways property is now read-only.
 - Door.Description has been removed. Doorway description will need to be included in Room.Description or Room.DetailedDescription properties.
 - Added DetailedDescription to make creating multi-line descriptions easier. Not supported by the Look command yet.
 - Game.IsRunning is now read-only. The Game will manage this property on its own.
 - BaseCharacter.ExecuteCommand now will always return a string. Simplifying the game loop for users as they no longer need to check what Type was returned by the command.
 - Doors now contain a DepartureRoom and a ArrivalRoom property allowing for easy access to Rooms that are linked together.
 - Fixed a bug where Game, Realms and Zones always assigned IsInitial to Realms, Zones and Rooms when added to the collections. Collection would contain multiple IsInitial objects.
 - Removed Room.InstalledDoorways property as that was used only by the old Designer
 - Removed Room.Load() as that implementation of it is obsolete.

MudGame:
 - Revised Zeroth to build it's Zone and Rooms using the new Zone.LinkRooms function.
 - Greatly revised Program.cs and the Game loop to take advantage of many of the automations provided by the Engine now.
This commit is contained in:
Scionwest_cp 2010-07-25 20:50:39 -07:00
parent 7e3cf1eb0c
commit e145d57682
11 changed files with 138 additions and 184 deletions

View file

@ -6,24 +6,24 @@ using System.Net;
using System.Net.Sockets;
using MUDGame.Environments;
using MudEngine.GameManagement;
using MudEngine.GameObjects;
using MudEngine.GameObjects.Characters;
using MudEngine.GameObjects.Environment;
using MudEngine.FileSystem;
namespace MUDGame
{
class Program
{
//Setup our Fields
static MudEngine.GameManagement.Game game;
static MudEngine.GameManagement.CommandEngine commands;
static MudEngine.GameObjects.Characters.BaseCharacter player;
static List<MudEngine.GameObjects.Environment.Realm> realmCollection;
static Game game;
static BaseCharacter player;
static void Main(string[] args)
{
//Initialize them
game = new MudEngine.GameManagement.Game();
commands = new MudEngine.GameManagement.CommandEngine();
realmCollection = new List<MudEngine.GameObjects.Environment.Realm>();
game = new Game();
//Setup the game
game.AutoSave = true;
@ -34,8 +34,8 @@ namespace MUDGame
game.GameTitle = "Test Mud Project";
game.HideRoomNames = false;
game.PreCacheObjects = true;
game.ProjectPath = MudEngine.FileSystem.FileManager.GetDataPath(MudEngine.FileSystem.SaveDataTypes.Root);
game.TimeOfDay = MudEngine.GameManagement.Game.TimeOfDayOptions.Transition;
game.ProjectPath = FileManager.GetDataPath(SaveDataTypes.Root);
game.TimeOfDay = Game.TimeOfDayOptions.Transition;
game.TimeOfDayTransition = 30;
game.Version = "0.1";
game.Website = "http://MudDesigner.Codeplex.com";
@ -46,19 +46,16 @@ namespace MUDGame
//Create the world
BuildRealms();
//Load all of the available commands from the engine
MudEngine.GameManagement.CommandEngine.LoadAllCommands();
//Player must be instanced AFTER BuildRealms as it needs Game.InitialRealm.InitialZone.InitialRoom
//property so that it can set it's starting room correctly.
player = new MudEngine.GameObjects.Characters.BaseCharacter(game);
player = new BaseCharacter(game);
// Start the game & server
if (!game.Start())
// Start the game & server.
game.Start();
if (!game.IsRunning)
Console.WriteLine("Error starting game!\nReview Log file for details.");
game.IsRunning = true;
game.PlayerCollection.Add(player);
//Send game info to player
@ -72,29 +69,15 @@ namespace MUDGame
Console.WriteLine("Available Commands are\n Look\n Exit\n Walk 'direction' where direction = north/south/east/west/up/down\n");
//Invoke the Look command so the player knows whats around him/her
Console.WriteLine(player.ExecuteCommand("Look").Result[0]);
Console.WriteLine(player.ExecuteCommand("Look"));
while (game.IsRunning)
{
Console.Write("Command: ");
string command = Console.ReadLine();
//TODO: Does the CommandResult really need to return an array of Objects?
//All object management should be dealt with by the Game and Player so this should just be an array of strings.
Object[] result = player.ExecuteCommand(command).Result;
if (result != null)
{
//Search through each object in the array returned to us from the command execution and print the strings.
foreach (object o in result)
{
if (o is string)
Console.WriteLine(o.ToString());
}
}
Console.WriteLine(player.ExecuteCommand(Console.ReadLine()));
}
game.End();
// - Exit command handles this now - game.Shutdown();
Console.WriteLine("Press Enter to exit.");
Console.ReadKey();
}