Zone Builder now creates Zones within different Realms, save and loads them. You can have two Realms, each containing a Zone with the exact same name with the new folder setup.
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9 changed files with 370 additions and 108 deletions
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@ -22,7 +22,7 @@ namespace MudDesigner.MudEngine.GameObjects
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set
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{
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this._Name = value;
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this.Filename = value + ".realm";
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this.Filename = value + "." + this.GetType().Name.ToLower();
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}
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}
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@ -37,7 +37,6 @@ namespace MudDesigner.MudEngine.GameObjects
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public string Script { get; set; }
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[Category("Object Setup")]
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[DefaultValue("New Realm.realm")]
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public string Filename
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{
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//Returns the name of the object + the objects Type as it's extension.
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@ -48,21 +47,60 @@ namespace MudDesigner.MudEngine.GameObjects
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}
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set
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{
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if (!value.EndsWith(".realm"))
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value += ".realm";
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string extension = "." + this.GetType().Name.ToLower();
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if (!value.EndsWith(extension))
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value += extension;
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this._Filename = value;
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}
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}
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private string _Filename = "New Realm.realm";
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private string _Name = "New Realm";
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[Category("Senses")]
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[DefaultValue("You don't smell anything unsual.")]
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public string Smell
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{
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get;
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set;
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}
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[Category("Senses")]
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[DefaultValue("You hear nothing of interest.")]
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public string Listen
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{
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get;
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set;
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}
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[Category("Senses")]
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[DefaultValue("You feel nothing.")]
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public string Feel
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{
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get;
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set;
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}
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[Category("Environment Information")]
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[DefaultValue(false)]
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public bool IsSafe
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{
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get;
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set;
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}
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private string _Filename = "";
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private string _Name = "";
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/// <summary>
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/// Initializes the base object
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/// </summary>
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public BaseObject()
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{
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Script = "";
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_Name = "New " + this.GetType().Name;
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_Filename = _Name + "." + this.GetType().Name.ToLower();
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this.Feel = "You feel nothing.";
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this.Listen = "You hear nothing of interest.";
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this.Smell = "You don't smell anything unsual.";
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this.Name = DefaultName();
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SetupScript();
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}
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