MudEngine:

- Added FileManager.GetDataSpan() method. This allows developers to start at a line and collect the next 'x' number of lines after that starting line.
        Example: GetDataSpan("MyFile.txt", 5, "DoorwayArrivalRoom", true);
        This seeks MyFile.txt until it finds "DoorwayArrivalRoom" and then it stores that line and the next 4 lines for a total of 5 lines and returns the collection.
        The last argument 'true' means that the method will scan the rest of the file after the initial 5 lines and add any other lines that match the "DoorwayArrivalRoom" string as well.

 - Deleted CommandResults class as it's no longer used by the script engine.
 - Singleplayer and Multiplayer save data paths are now the same paths by default.
 - Game.Update() method now checks for auto-saving (instead of MudGame performing this check)
 - Saving and restoring of Realms, Zones, Rooms and Doorways now fully implemented.
 - GameTime now supports auto-saving
 - GameWorld.Update() now calls BaseCharacter.Update() and is ready for future update code.
 - GameWorld.AddObject and GameWorld.RemoveObject() have been removed.
 - GameWorld.AddRealm() re-added for adding Realms pre-populated with zones/rooms. Note that Zones and Rooms can be added to a Realm even after it has been added to the GameWorld.RealmCollection
 - BaseObject now contains a OnStart() event method.
 - BaseObject.Save() now saves BaseObject.DetailedDescription collection content.
 - Updated BaseCharacter to retrieve Environments by Filename rather than Object name.
 - BaseStats.Experience property added.
 - Door.RoomTravelType enum added for determining if the room is Arrival or Departure
 - Door.SetRoom() method added for restoring a Rooms Doorway link during world restoration.
 - Renamed Room.InstallPath to Room.RoomLocation. Contains a MyRealm.Realm>MyZone.Zone>MyRoom.Room path
 - Added Room.RoomLocationWithoutExtension property for returning the Rooms location without file extensions. Ex: MyRealm>MyZone>MyRoom
 - Room now saves Doorways.
 - The GameWorld now restores the link between Rooms once all Environment objects have been instanced and restored from their saved state.

MudGame:
 - Minor clean-up with MudGame loop and shutdown.
 - Updated scripts to reflect changes made to the engine.
This commit is contained in:
Scionwest_cp 2010-09-03 19:50:32 -07:00
parent 35a0c65b99
commit de82476525
16 changed files with 372 additions and 185 deletions

View file

@ -6,6 +6,7 @@ using System.Text;
using System.ComponentModel;
using System.Xml.Serialization;
using System.IO;
using System.Reflection;
//MUD Engine
using MudEngine.FileSystem;
@ -116,6 +117,10 @@ namespace MudEngine.GameObjects
return this.Name;
}
public virtual void Start()
{
}
public virtual void OnEnter()
{
}
@ -166,6 +171,9 @@ namespace MudEngine.GameObjects
FileManager.WriteLine(filename, this.Feel, "Feel");
FileManager.WriteLine(filename, this.Listen, "Listen");
FileManager.WriteLine(filename, this.Smell, "Smell");
foreach (String line in DetailedDescription)
FileManager.WriteLine(filename, line, "DetailedDescription");
}
public virtual void Load(String filename)
@ -184,6 +192,11 @@ namespace MudEngine.GameObjects
this.Listen = FileManager.GetData(filename, "Listen");
this.Smell = FileManager.GetData(filename, "Smell");
List<String> data = FileManager.GetCollectionData(filename, "DetailedDescription");
foreach (String line in data)
DetailedDescription.Add(line);
//Set the Filename property based off the physical filename, as setting this.Name sets a default filename
//which might not match that of the actual physical filename on the harddrive.
this.Filename = Path.GetFileName(filename);