MudEngine:
- Added FileManager.GetDataSpan() method. This allows developers to start at a line and collect the next 'x' number of lines after that starting line. Example: GetDataSpan("MyFile.txt", 5, "DoorwayArrivalRoom", true); This seeks MyFile.txt until it finds "DoorwayArrivalRoom" and then it stores that line and the next 4 lines for a total of 5 lines and returns the collection. The last argument 'true' means that the method will scan the rest of the file after the initial 5 lines and add any other lines that match the "DoorwayArrivalRoom" string as well. - Deleted CommandResults class as it's no longer used by the script engine. - Singleplayer and Multiplayer save data paths are now the same paths by default. - Game.Update() method now checks for auto-saving (instead of MudGame performing this check) - Saving and restoring of Realms, Zones, Rooms and Doorways now fully implemented. - GameTime now supports auto-saving - GameWorld.Update() now calls BaseCharacter.Update() and is ready for future update code. - GameWorld.AddObject and GameWorld.RemoveObject() have been removed. - GameWorld.AddRealm() re-added for adding Realms pre-populated with zones/rooms. Note that Zones and Rooms can be added to a Realm even after it has been added to the GameWorld.RealmCollection - BaseObject now contains a OnStart() event method. - BaseObject.Save() now saves BaseObject.DetailedDescription collection content. - Updated BaseCharacter to retrieve Environments by Filename rather than Object name. - BaseStats.Experience property added. - Door.RoomTravelType enum added for determining if the room is Arrival or Departure - Door.SetRoom() method added for restoring a Rooms Doorway link during world restoration. - Renamed Room.InstallPath to Room.RoomLocation. Contains a MyRealm.Realm>MyZone.Zone>MyRoom.Room path - Added Room.RoomLocationWithoutExtension property for returning the Rooms location without file extensions. Ex: MyRealm>MyZone>MyRoom - Room now saves Doorways. - The GameWorld now restores the link between Rooms once all Environment objects have been instanced and restored from their saved state. MudGame: - Minor clean-up with MudGame loop and shutdown. - Updated scripts to reflect changes made to the engine.
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16 changed files with 372 additions and 185 deletions
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@ -6,6 +6,7 @@ using System.Text;
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using System.ComponentModel;
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using System.Xml.Serialization;
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using System.IO;
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using System.Reflection;
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//MUD Engine
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using MudEngine.FileSystem;
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@ -116,6 +117,10 @@ namespace MudEngine.GameObjects
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return this.Name;
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}
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public virtual void Start()
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{
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}
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public virtual void OnEnter()
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{
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}
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@ -166,6 +171,9 @@ namespace MudEngine.GameObjects
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FileManager.WriteLine(filename, this.Feel, "Feel");
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FileManager.WriteLine(filename, this.Listen, "Listen");
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FileManager.WriteLine(filename, this.Smell, "Smell");
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foreach (String line in DetailedDescription)
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FileManager.WriteLine(filename, line, "DetailedDescription");
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}
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public virtual void Load(String filename)
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@ -184,6 +192,11 @@ namespace MudEngine.GameObjects
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this.Listen = FileManager.GetData(filename, "Listen");
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this.Smell = FileManager.GetData(filename, "Smell");
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List<String> data = FileManager.GetCollectionData(filename, "DetailedDescription");
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foreach (String line in data)
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DetailedDescription.Add(line);
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//Set the Filename property based off the physical filename, as setting this.Name sets a default filename
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//which might not match that of the actual physical filename on the harddrive.
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this.Filename = Path.GetFileName(filename);
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