MudEngine:

- Fixed FileManager.GetDataSpan Index out of bounds exception.
 - Game.Save no long invokes the BaseCharacter.ExecuteCommand("Save"); rather it now just directly invokes BaseCharacter.Save(). This fixes the client typing bug where a new command line was printed to the screen everytime the game world saved.
 - GameWorld now supports storing and saving dynamically created Realms.
 - Renamed BaseCharacter.GetRoomByFilename() to just GetRoom() as all Get() named Methods require a filename.
 - Optimized the loading and saving of Realms, Zones and Rooms some.
 - Room now Loads and Saves the RoomLocation property instead of the Room's Zone and Realm properties individually.
 - GameWorld.GetRealm(), Realm.GetZone() and Zone.GetRoom() now perform case-insensitive checking when scanning for content.

MudGame:
 - Re-wrote the 'Create' command script from the ground up. 50% less code and much better approach to creating content. Now to create content you will use the same formatting as the Room.RoomLocation property.
        Example: Creating a Realm is done with 'Create MyRealm'
        Example: Creating a Zone is done with 'Create MyRealm>MyZone'
        Example: Creating a Room is done with 'Create MyRealm>MyZone>MyRoom'
   If the Realm or Zone does not exist when creating a Room or Zone, then the parent will be created automatically for you.
 - Fixed a bug in the WorldCalifornia script were it was saving the Hallway Room with a Zone file extension, preventing it from working correctly during restoration.
This commit is contained in:
Scionwest_cp 2010-09-04 00:10:04 -07:00
parent de82476525
commit de38cbf272
11 changed files with 204 additions and 300 deletions

View file

@ -106,8 +106,7 @@ namespace MudEngine.GameObjects.Environment
FileManager.WriteLine(filename, IsInitialRoom.ToString(), "IsInitialRoom");
FileManager.WriteLine(filename, this.IsSafe.ToString(), "IsSafe");
FileManager.WriteLine(filename, this.Realm, "Realm");
FileManager.WriteLine(filename, this.Zone, "Zone");
FileManager.WriteLine(filename, this.RoomLocationWithoutExtension, "RoomLocation");
FileManager.WriteLine(filename, Doorways.Count.ToString(), "DoorwayCount");
@ -128,8 +127,16 @@ namespace MudEngine.GameObjects.Environment
this.IsInitialRoom = Convert.ToBoolean(FileManager.GetData(filename, "IsInitialRoom"));
this.IsSafe = Convert.ToBoolean(FileManager.GetData(filename, "IsSafe"));
this.Realm = FileManager.GetData(filename, "Realm");
this.Zone = FileManager.GetData(filename, "Zone");
String[] env = FileManager.GetData(filename, "RoomLocation").Split('>');
if (env.Length != 3)
{
Log.Write("ERROR: Room " + filename + " does not contain a proper location path in Room.RoomLocation. Path is " + FileManager.GetData(filename, "RoomLocation"));
return;
}
this.Realm = env[0] + ".Realm";
this.Zone = env[1] + ".Zone";
//SetRoomToDoorNorth
//SetRoomToDoorEast