MudEngine:
- Fixed FileManager.GetDataSpan Index out of bounds exception. - Game.Save no long invokes the BaseCharacter.ExecuteCommand("Save"); rather it now just directly invokes BaseCharacter.Save(). This fixes the client typing bug where a new command line was printed to the screen everytime the game world saved. - GameWorld now supports storing and saving dynamically created Realms. - Renamed BaseCharacter.GetRoomByFilename() to just GetRoom() as all Get() named Methods require a filename. - Optimized the loading and saving of Realms, Zones and Rooms some. - Room now Loads and Saves the RoomLocation property instead of the Room's Zone and Realm properties individually. - GameWorld.GetRealm(), Realm.GetZone() and Zone.GetRoom() now perform case-insensitive checking when scanning for content. MudGame: - Re-wrote the 'Create' command script from the ground up. 50% less code and much better approach to creating content. Now to create content you will use the same formatting as the Room.RoomLocation property. Example: Creating a Realm is done with 'Create MyRealm' Example: Creating a Zone is done with 'Create MyRealm>MyZone' Example: Creating a Room is done with 'Create MyRealm>MyZone>MyRoom' If the Realm or Zone does not exist when creating a Room or Zone, then the parent will be created automatically for you. - Fixed a bug in the WorldCalifornia script were it was saving the Hallway Room with a Zone file extension, preventing it from working correctly during restoration.
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11 changed files with 204 additions and 300 deletions
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@ -106,8 +106,7 @@ namespace MudEngine.GameObjects.Environment
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FileManager.WriteLine(filename, IsInitialRoom.ToString(), "IsInitialRoom");
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FileManager.WriteLine(filename, this.IsSafe.ToString(), "IsSafe");
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FileManager.WriteLine(filename, this.Realm, "Realm");
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FileManager.WriteLine(filename, this.Zone, "Zone");
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FileManager.WriteLine(filename, this.RoomLocationWithoutExtension, "RoomLocation");
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FileManager.WriteLine(filename, Doorways.Count.ToString(), "DoorwayCount");
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@ -128,8 +127,16 @@ namespace MudEngine.GameObjects.Environment
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this.IsInitialRoom = Convert.ToBoolean(FileManager.GetData(filename, "IsInitialRoom"));
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this.IsSafe = Convert.ToBoolean(FileManager.GetData(filename, "IsSafe"));
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this.Realm = FileManager.GetData(filename, "Realm");
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this.Zone = FileManager.GetData(filename, "Zone");
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String[] env = FileManager.GetData(filename, "RoomLocation").Split('>');
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if (env.Length != 3)
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{
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Log.Write("ERROR: Room " + filename + " does not contain a proper location path in Room.RoomLocation. Path is " + FileManager.GetData(filename, "RoomLocation"));
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return;
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}
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this.Realm = env[0] + ".Realm";
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this.Zone = env[1] + ".Zone";
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//SetRoomToDoorNorth
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//SetRoomToDoorEast
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