Added MudEngine Project to the Solution. I will slowly be moving the MudDesigner.MudEngine classes out of the Mud Designer Solution and into it's own.

Currently the Mud Designer still contains the old MudEngine classes until migration has been completed.
This commit is contained in:
Scionwest_cp 2010-07-15 18:53:38 -07:00
parent 7d3b6e471d
commit dc311f5aa5
21 changed files with 1330 additions and 0 deletions

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>9.0.30729</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{498943A8-DF5A-4DB0-B506-0BFF44788657}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>MudEngine</RootNamespace>
<AssemblyName>MudEngine</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Xml.Linq">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Data.DataSetExtensions">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Commands\CommandEngine.cs" />
<Compile Include="Commands\CommandResults.cs" />
<Compile Include="Commands\ICommand.cs" />
<Compile Include="FileSystem\FileManager.cs" />
<Compile Include="FileSystem\SaveDataTypes.cs" />
<Compile Include="FileSystem\XmlSerialization.cs" />
<Compile Include="GameManagement\GameSetup.cs" />
<Compile Include="GameObjects\Bag.cs" />
<Compile Include="GameObjects\BaseObject.cs" />
<Compile Include="GameObjects\Characters\BaseCharacter.cs" />
<Compile Include="GameObjects\Environment\Door.cs" />
<Compile Include="GameObjects\Environment\Realm.cs" />
<Compile Include="GameObjects\Environment\Room.cs" />
<Compile Include="GameObjects\Environment\StartingLocation.cs" />
<Compile Include="GameObjects\Environment\TravelDirections.cs" />
<Compile Include="GameObjects\Environment\Zone.cs" />
<Compile Include="GameObjects\Items\BaseItem.cs" />
<Compile Include="GameObjects\Currency.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<Folder Include="GameObjects\Characters\Controlled\" />
<Folder Include="GameObjects\Characters\NPC\" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>