Added MudEngine Project to the Solution. I will slowly be moving the MudDesigner.MudEngine classes out of the Mud Designer Solution and into it's own.
Currently the Mud Designer still contains the old MudEngine classes until migration has been completed.
This commit is contained in:
parent
7d3b6e471d
commit
dc311f5aa5
21 changed files with 1330 additions and 0 deletions
65
MudEngine/GameObjects/Environment/Door.cs
Normal file
65
MudEngine/GameObjects/Environment/Door.cs
Normal file
|
@ -0,0 +1,65 @@
|
|||
//Microsoft .NET Framework
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Xml.Serialization;
|
||||
using System.ComponentModel;
|
||||
|
||||
//MUD Engine
|
||||
using MudEngine.GameObjects.Items;
|
||||
|
||||
namespace MudEngine.GameObjects.Environment
|
||||
{
|
||||
[XmlInclude(typeof(BaseItem))]
|
||||
[Serializable]
|
||||
public class Door
|
||||
{
|
||||
[Category("Door Settings")]
|
||||
[DefaultValue(false)]
|
||||
public bool IsLocked
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
[Category("Door Settings")]
|
||||
[Browsable(false)]
|
||||
public BaseItem RequiredKey
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
[Category("Door Settings")]
|
||||
[DefaultValue(0)]
|
||||
public int LevelRequirement
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
[Category("Door Settings")]
|
||||
public AvailableTravelDirections TravelDirection { get; set; }
|
||||
|
||||
public string ConnectedRoom { get; set; }
|
||||
|
||||
[Category("Environment Information")]
|
||||
[Description("The description displayed to the user when a 'Look' command is used.")]
|
||||
public string Description { get; set; }
|
||||
|
||||
public Door()
|
||||
{
|
||||
LevelRequirement = 0;
|
||||
IsLocked = false;
|
||||
RequiredKey = new BaseItem();
|
||||
}
|
||||
|
||||
public Door(AvailableTravelDirections travelDirection, string connectedRoom)
|
||||
: this()
|
||||
{
|
||||
ConnectedRoom = connectedRoom;
|
||||
TravelDirection = travelDirection;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue