Added MudEngine Project to the Solution. I will slowly be moving the MudDesigner.MudEngine classes out of the Mud Designer Solution and into it's own.
Currently the Mud Designer still contains the old MudEngine classes until migration has been completed.
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MudEngine/GameObjects/Characters/BaseCharacter.cs
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MudEngine/GameObjects/Characters/BaseCharacter.cs
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//Microsoft .NET Framework
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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//MUD Engine
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using MudEngine.FileSystem;
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using MudEngine.Commands;
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using MudEngine.GameManagement;
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using MudEngine.GameObjects;
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using MudEngine.GameObjects.Environment;
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using MudEngine.GameObjects.Items;
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namespace MudEngine.GameObjects.Characters
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{
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public class BaseCharacter : BaseObject
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{
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public Room CurrentRoom { get; set; }
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public virtual void OnTravel(AvailableTravelDirections travelDirection)
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{
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if (CurrentRoom.DoorwayExist(travelDirection.ToString()))
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{
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string connectedRoom = CurrentRoom.GetDoor(travelDirection).ConnectedRoom;
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CurrentRoom = (Room)CurrentRoom.Load(connectedRoom);
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}
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}
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}
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}
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