MudEngine:

- Changed Player[] array to a List<> Collection of PlayerBasics. This change is reflected across all Types.
 - Game now contains a Start() function. StartServer is now called from within here.
 - Game now has partial support for the Script Engine

MudGame:
 - Game.StartServer has changed to Game.Start(). StartServer is called within Start().
This commit is contained in:
Scionwest_cp 2010-07-24 10:33:27 -07:00
parent 0f87ac233a
commit dbe1e693e5
5 changed files with 52 additions and 16 deletions

View file

@ -9,11 +9,13 @@ using System.Xml;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Reflection;
//MUD Engine
using MudEngine.FileSystem;
using MudEngine.GameObjects;
using MudEngine.GameObjects.Environment;
using MudEngine.GameObjects.Characters.Controlled;
namespace MudEngine.GameManagement
{
@ -172,6 +174,34 @@ namespace MudEngine.GameManagement
BaseCurrencyName = "Copper";
}
/// <summary>
/// Starts the game.
/// </summary>
public void Start()
{
this.StartServer();
scriptEngine = new Scripting.ScriptEngine();
scriptEngine.Initialize();
scriptEngine.ScriptPath = "Scripts";
scriptEngine.ScriptExtension = ".mud";
if (System.IO.File.Exists("Scripts.dll"))
{
Assembly assem = Assembly.LoadFile("Scripts.dll");
foreach (Type t in assem.GetTypes())
{
if (t.BaseType.Name == "PlayerBasic")
{
Scripting.GameObject obj = new Scripting.GameObject();
obj = scriptEngine.GetObject(t.Name);
PlayerCollection.Add((PlayerBasic)obj.Instance);
}
}
}
}
public void Save(string filename)
{
string directory = Path.GetDirectoryName(filename);
@ -199,15 +229,18 @@ namespace MudEngine.GameManagement
}
public MudEngine.GameObjects.Characters.BaseCharacter[] player;
public List<PlayerBasic> PlayerCollection;
public MudEngine.Networking.Server server = new MudEngine.Networking.Server();
public ProtocolType ServerType = ProtocolType.Tcp;
public int ServerPort = 555;
public int MaximumPlayers = 1000;
public void StartServer()
private Scripting.ScriptEngine scriptEngine;
private void StartServer()
{
server.InitializeTCP(ServerPort, ref player);
server.InitializeTCP(ServerPort, ref PlayerCollection);
server.Start();
}
}