Mud Engine:
- Removed Attributes namespace and classes. Was not being used.
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5 changed files with 0 additions and 33 deletions
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@ -89,7 +89,6 @@
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<Compile Include="MudEngine\Interfaces\IQuest.cs" />
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<Compile Include="MudEngine\Interfaces\IQuest.cs" />
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<Compile Include="MudEngine\Interfaces\IRuleSet.cs" />
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<Compile Include="MudEngine\Interfaces\IRuleSet.cs" />
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<Compile Include="MudEngine\GameManagement\ProjectInformation.cs" />
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<Compile Include="MudEngine\GameManagement\ProjectInformation.cs" />
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<Compile Include="MudEngine\Attributes\UnusableAttribute.cs" />
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<Compile Include="MudEngine\FileSystem\FileManager.cs" />
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<Compile Include="MudEngine\FileSystem\FileManager.cs" />
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<Compile Include="MudEngine\GameManagement\QuestSetup.cs" />
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<Compile Include="MudEngine\GameManagement\QuestSetup.cs" />
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<Compile Include="MudEngine\UITypeEditors\UIRealmControl.cs">
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<Compile Include="MudEngine\UITypeEditors\UIRealmControl.cs">
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@ -1,29 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace MudDesigner.MudEngine.Attributes
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{
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/// <summary>
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/// Used to assign an un
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/// </summary>
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[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct)]
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public class UnusableAttribute : System.Attribute
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{
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private bool _IsUseable;
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public UnusableAttribute (bool useable)
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{
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_IsUseable = useable;
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}
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/// <summary>
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/// Sets if the class can be instanced or not. Regardless of what Type it inherits from
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/// </summary>
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public bool IsUseable
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{
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get;
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set;
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}
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}
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}
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@ -7,7 +7,6 @@ using System.Xml.Serialization;
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using System.Xml;
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using System.Xml;
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//MudEngine
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//MudEngine
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using MudDesigner.MudEngine.Attributes;
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using MudDesigner.MudEngine.FileSystem;
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using MudDesigner.MudEngine.FileSystem;
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using MudDesigner.MudEngine.GameObjects;
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using MudDesigner.MudEngine.GameObjects;
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using MudDesigner.MudEngine.GameObjects.Environment;
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using MudDesigner.MudEngine.GameObjects.Environment;
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@ -1,5 +1,4 @@
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//MudEngine
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//MudEngine
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using MudDesigner.MudEngine.Attributes;
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using MudDesigner.MudEngine.FileSystem;
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using MudDesigner.MudEngine.FileSystem;
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using MudDesigner.MudEngine.GameObjects;
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using MudDesigner.MudEngine.GameObjects;
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using MudDesigner.MudEngine.GameObjects.Environment;
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using MudDesigner.MudEngine.GameObjects.Environment;
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@ -4,7 +4,6 @@ using System.Linq;
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using System.Windows.Forms;
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using System.Windows.Forms;
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//MudEngine
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//MudEngine
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using MudDesigner.MudEngine;
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using MudDesigner.MudEngine;
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using MudDesigner.MudEngine.Attributes;
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using MudDesigner.MudEngine.FileSystem;
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using MudDesigner.MudEngine.FileSystem;
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using MudDesigner.MudEngine.GameManagement;
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using MudDesigner.MudEngine.GameManagement;
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using MudDesigner.MudEngine.GameObjects;
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using MudDesigner.MudEngine.GameObjects;
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