Removal of BaseCommand class as Commands will inherit from ICommand like the original Command System did.

This commit is contained in:
Scionwest_cp 2012-02-28 20:12:40 -08:00
parent 3d8051c995
commit d857b23dee
2 changed files with 0 additions and 48 deletions

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@ -1,47 +0,0 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using MudEngine.Game.Characters;
using MudEngine.Core.Interface;
namespace MudEngine.Core
{
public abstract class BaseCommand : ICommand
{
/// <summary>
/// Gets or Sets a collection of help topics related to this command.
/// </summary>
[Browsable(false)]
public List<string> Help { get; set; }
public BaseCommand()
{
Help = new List<string>();
this.Name = this.GetType().Name.Substring("Command".Length);
}
/// <summary>
/// Executes the command for the character supplied.
/// </summary>
/// <param name="command"></param>
/// <param name="character"></param>
public abstract void Execute(string command, StandardCharacter character);
public string Name {get;set;}
public string Description
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
}
}

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@ -44,7 +44,6 @@
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Core\BaseCommand.cs" />
<Compile Include="Core\CommandSystem.cs" />
<Compile Include="Core\Interfaces\ICommand.cs" />
<Compile Include="Core\Interfaces\IGameComponent.cs" />