Removal of BaseCommand class as Commands will inherit from ICommand like the original Command System did.
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2 changed files with 0 additions and 48 deletions
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@ -1,47 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using System.Text;
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using MudEngine.Game.Characters;
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using MudEngine.Core.Interface;
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namespace MudEngine.Core
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{
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public abstract class BaseCommand : ICommand
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{
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/// <summary>
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/// Gets or Sets a collection of help topics related to this command.
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/// </summary>
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[Browsable(false)]
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public List<string> Help { get; set; }
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public BaseCommand()
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{
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Help = new List<string>();
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this.Name = this.GetType().Name.Substring("Command".Length);
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}
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/// <summary>
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/// Executes the command for the character supplied.
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/// </summary>
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/// <param name="command"></param>
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/// <param name="character"></param>
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public abstract void Execute(string command, StandardCharacter character);
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public string Name {get;set;}
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public string Description
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{
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get
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{
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throw new NotImplementedException();
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}
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set
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{
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throw new NotImplementedException();
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}
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}
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}
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}
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@ -44,7 +44,6 @@
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<Reference Include="System.Xml" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Compile Include="Core\BaseCommand.cs" />
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<Compile Include="Core\CommandSystem.cs" />
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<Compile Include="Core\CommandSystem.cs" />
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<Compile Include="Core\Interfaces\ICommand.cs" />
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<Compile Include="Core\Interfaces\ICommand.cs" />
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<Compile Include="Core\Interfaces\IGameComponent.cs" />
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<Compile Include="Core\Interfaces\IGameComponent.cs" />
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