Designer:
- Doorway Linking is now completed. - Auto-Generated Rooms are now linked back to the Doorway that created them. Runtime: - Began implementing a very simple Runtime for offline testing. Engine: - Room Editor now saves a Room after it has had a Doorway change made to it. - Fixed the missing Doorways issue after closing the Room Editor.
This commit is contained in:
parent
f919539a89
commit
d78b4e196e
6 changed files with 255 additions and 20 deletions
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@ -123,6 +123,8 @@ namespace MudDesigner.MudEngine.UITypeEditors
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r.Name = e.ChangedItem.Value.ToString();
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r.Name = e.ChangedItem.Value.ToString();
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r.Realm = _Room.Realm;
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r.Realm = _Room.Realm;
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r.Zone = _Room.Zone;
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r.Zone = _Room.Zone;
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Door d = new Door(TravelDirections.GetReverseDirection(_Door.TravelDirection), _Room.Name);
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r.Doorways.Add(d);
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r.Save(Path.Combine(roomPath, r.Filename));
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r.Save(Path.Combine(roomPath, r.Filename));
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}
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}
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@ -20,28 +20,12 @@ namespace MudDesigner.MudEngine.UITypeEditors
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UIDoorwayControl ctl = new UIDoorwayControl(room);
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UIDoorwayControl ctl = new UIDoorwayControl(room);
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ctl.ShowDialog();
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ctl.ShowDialog();
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//Load the Zone that this room belongs to.
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string zonePath = "";
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if (room.Realm == "No Realm Associated.")
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{
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zonePath = FileManager.GetDataPath(SaveDataTypes.Zones);
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}
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else
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{
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zonePath = FileManager.GetDataPath(room.Realm, room.Zone);
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}
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zonePath = Path.Combine(zonePath, room.Zone);
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string zoneFile = Path.Combine(zonePath, room.Zone + ".zone");
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Zone z = new Zone();
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z = (Zone)z.Load(zoneFile);
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//Get an instance of the current Room Editor so we can refresh it.
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//Get an instance of the current Room Editor so we can refresh it.
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//it requires the zone it belongs to, to be passed into the constructor
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//it requires the zone it belongs to, to be passed into the constructor
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UIRoomControl roomEd =(UIRoomControl)Program.CurrentEditor;
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UIRoomControl roomEd =(UIRoomControl)Program.CurrentEditor;
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roomEd.RefreshRoomList();
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roomEd.RefreshRoomList();
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roomEd.SaveSelected();
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return room.Doorways;
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return room.Doorways;
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}
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}
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@ -16,7 +16,7 @@ namespace MudDesigner.MudEngine.UITypeEditors
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{
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{
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public partial class UIRoomControl : Form
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public partial class UIRoomControl : Form
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{
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{
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bool IsSaved;
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public bool IsSaved;
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Room _Room;
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Room _Room;
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Zone _Zone;
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Zone _Zone;
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string savePath = "";
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string savePath = "";
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@ -74,7 +74,7 @@ namespace MudDesigner.MudEngine.UITypeEditors
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return true;
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return true;
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}
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}
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private void SaveSelected()
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public void SaveSelected()
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{
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{
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if (!Directory.Exists(savePath))
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if (!Directory.Exists(savePath))
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Directory.CreateDirectory(savePath);
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Directory.CreateDirectory(savePath);
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@ -167,6 +167,11 @@ namespace MudDesigner.MudEngine.UITypeEditors
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if (lstRooms.SelectedIndex == -1)
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if (lstRooms.SelectedIndex == -1)
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return;
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return;
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if (!CheckSavedState())
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{
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return;
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}
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string roomName = lstRooms.SelectedItem.ToString();
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string roomName = lstRooms.SelectedItem.ToString();
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string zonePath = "";
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string zonePath = "";
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string zoneRoomPath = "";
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string zoneRoomPath = "";
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98
Mud Designer/Runtime.Designer.cs
generated
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98
Mud Designer/Runtime.Designer.cs
generated
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@ -0,0 +1,98 @@
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namespace MudDesigner
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{
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partial class Runtime
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.splitContainer1 = new System.Windows.Forms.SplitContainer();
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this.txtCommand = new System.Windows.Forms.TextBox();
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this.txtConsole = new System.Windows.Forms.RichTextBox();
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this.splitContainer1.Panel1.SuspendLayout();
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this.splitContainer1.Panel2.SuspendLayout();
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this.splitContainer1.SuspendLayout();
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this.SuspendLayout();
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//
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// splitContainer1
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//
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this.splitContainer1.Dock = System.Windows.Forms.DockStyle.Fill;
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this.splitContainer1.FixedPanel = System.Windows.Forms.FixedPanel.Panel2;
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this.splitContainer1.Location = new System.Drawing.Point(0, 0);
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this.splitContainer1.Name = "splitContainer1";
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this.splitContainer1.Orientation = System.Windows.Forms.Orientation.Horizontal;
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//
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// splitContainer1.Panel1
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//
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this.splitContainer1.Panel1.Controls.Add(this.txtConsole);
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//
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// splitContainer1.Panel2
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//
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this.splitContainer1.Panel2.Controls.Add(this.txtCommand);
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this.splitContainer1.Size = new System.Drawing.Size(693, 422);
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this.splitContainer1.SplitterDistance = 393;
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this.splitContainer1.TabIndex = 0;
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//
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// txtCommand
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//
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this.txtCommand.Dock = System.Windows.Forms.DockStyle.Fill;
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this.txtCommand.Location = new System.Drawing.Point(0, 0);
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this.txtCommand.Name = "txtCommand";
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this.txtCommand.Size = new System.Drawing.Size(693, 20);
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this.txtCommand.TabIndex = 1;
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this.txtCommand.TextChanged += new System.EventHandler(this.txtCommand_TextChanged);
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//
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// txtConsole
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//
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this.txtConsole.Dock = System.Windows.Forms.DockStyle.Fill;
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this.txtConsole.Location = new System.Drawing.Point(0, 0);
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this.txtConsole.Name = "txtConsole";
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this.txtConsole.Size = new System.Drawing.Size(693, 393);
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this.txtConsole.TabIndex = 0;
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this.txtConsole.Text = "";
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//
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// Runtime
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(693, 422);
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this.Controls.Add(this.splitContainer1);
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this.Name = "Runtime";
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this.Text = "Runtime";
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this.splitContainer1.Panel1.ResumeLayout(false);
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this.splitContainer1.Panel2.ResumeLayout(false);
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this.splitContainer1.Panel2.PerformLayout();
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this.splitContainer1.ResumeLayout(false);
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this.ResumeLayout(false);
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}
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#endregion
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private System.Windows.Forms.SplitContainer splitContainer1;
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private System.Windows.Forms.RichTextBox txtConsole;
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private System.Windows.Forms.TextBox txtCommand;
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}
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}
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26
Mud Designer/Runtime.cs
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26
Mud Designer/Runtime.cs
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Windows.Forms;
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namespace MudDesigner
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{
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public partial class Runtime : Form
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{
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public Runtime()
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{
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InitializeComponent();
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}
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private void txtCommand_TextChanged(object sender, EventArgs e)
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{
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}
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}
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}
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120
Mud Designer/Runtime.resx
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120
Mud Designer/Runtime.resx
Normal file
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@ -0,0 +1,120 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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|
<xsd:element name="resheader">
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|
<xsd:complexType>
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|
<xsd:sequence>
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|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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|
</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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|
</xsd:schema>
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<resheader name="resmimetype">
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|
<value>text/microsoft-resx</value>
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|
</resheader>
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|
<resheader name="version">
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|
<value>2.0</value>
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|
</resheader>
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|
<resheader name="reader">
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|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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|
</resheader>
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|
<resheader name="writer">
|
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|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
</root>
|
Loading…
Add table
Add a link
Reference in a new issue