Major Changes:

- Finalized Adding/Removing Zones from within Realms (their Rooms included.)
 - Finalized Deleting objects.
 - Rooms can now be loaded and edited after Saving.

Minor Changes:
 - Code Optimizations
 - Object Property organizing improved.
This commit is contained in:
Scionwest_cp 2010-01-19 15:08:19 -08:00
parent 56ce8667ff
commit d5ebbe186f
6 changed files with 36 additions and 7 deletions

View file

@ -177,7 +177,7 @@ namespace MudDesigner
z = (Zone)obj;
//No realm assigned to it, so it's in the Root Zones directory.
//Base our save path off of that
if (String.IsNullOrEmpty(z.Realm))
if (z.Realm == "No Realm Associated.")
{
objectPath = Path.Combine(FileManager.GetDataPath(SaveDataTypes.Zones), z.Name);
filename = Path.Combine(objectPath, z.Filename);