Major Changes:
- Finalized Adding/Removing Zones from within Realms (their Rooms included.) - Finalized Deleting objects. - Rooms can now be loaded and edited after Saving. Minor Changes: - Code Optimizations - Object Property organizing improved.
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6 changed files with 36 additions and 7 deletions
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@ -177,7 +177,7 @@ namespace MudDesigner
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z = (Zone)obj;
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//No realm assigned to it, so it's in the Root Zones directory.
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//Base our save path off of that
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if (String.IsNullOrEmpty(z.Realm))
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if (z.Realm == "No Realm Associated.")
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{
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objectPath = Path.Combine(FileManager.GetDataPath(SaveDataTypes.Zones), z.Name);
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filename = Path.Combine(objectPath, z.Filename);
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