MudGame:
- Say command no longer invokes the player.executecommand() method as having the server force player execution of a command messes up their Command Input on the terminal client. Now the command instances a new working copy of what ever command it needs to execute and will execute the command directly from within itself. Note: All scripted commands and engine Types need to be updated to do this in the future.
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3 changed files with 4 additions and 158 deletions
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.IO;
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using System.Text;
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using MudEngine.FileSystem;
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using MudEngine.GameObjects.Characters;
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using MudEngine.GameManagement;
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using MudEngine.Commands;
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using MudEngine.GameObjects.Environment;
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namespace MudEngine.Commands
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{
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/// <summary>
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/// The List command is used to list filenames of a specified object type.
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/// </summary>
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public class CommandList : IGameCommand
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{
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/// <summary>
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/// Used by the Command Engine to allow for overriding any other commands that contain the same name.
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/// TODO: Does Overriding Commands still work? This is part of some old code I wrote several years back and might be broke.
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/// </summary>
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public Boolean Override { get; set; }
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/// <summary>
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/// The name of the command.
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/// If Override is set to true, this command will override any other command that contains the same name.
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/// </summary>
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public String Name { get; set; }
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/// <summary>
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/// A collection of strings that contains helpfull information for this Command.
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/// When the user enteres 'Help Exit' the game will print the content of this collection.
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/// This is treated like a virtual book, each entry in the collection is printed as a new line.
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/// </summary>
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public List<String> Help { get; set; }
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public CommandList()
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{
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Help = new List<string>();
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Help.Add("Using the List command, you can view a generated list of filenames that pertain to a supplied object type.");
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Help.Add("Usage: List 'ItemType'");
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Help.Add("Usage: List 'ItemName>ItemType'");
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Help.Add("");
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Help.Add("Supported Listable ItemTypes are as follows:");
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Help.Add("Players");
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Help.Add("Realms");
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Help.Add("Zones");
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Help.Add("RealmName>Rooms");
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Help.Add("RealmName>Zones");
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Help.Add("RealmName>ZoneName>Rooms");
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}
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public void Execute(String command, BaseCharacter player)
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{
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if ((player.Role == SecurityRoles.Admin) || (player.Role == SecurityRoles.GM))
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{
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//Player must be a admin or GM to view all the objects on the server like this.
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command = command.Substring("List".Length).Trim();
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String[] data = command.ToLower().Split('>');
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if ((data.Length == 0) || (String.IsNullOrEmpty(data[0])))
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{
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player.Send("Invalid command usage. Enter 'help List' for usage examples.");
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return;
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}
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else if (data.Length == 1)
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{
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switch (data[0])
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{
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case "realms":
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player.Send("Currently loaded Realm files:");
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foreach (Realm r in player.ActiveGame.World.RealmCollection)
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player.Send(r.Filename + " | ", false);
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break;
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case "players":
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player.Send("Players with created characters:");
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BaseCharacter p = new BaseCharacter(player.ActiveGame);
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foreach (String file in Directory.GetFiles(player.ActiveGame.DataPaths.Players, "*.character"))
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{
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p.Load(file);
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player.Send(p.Name + " | ", false);
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}
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break;
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case "zones":
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player.Send("Currently loaded Zones. This spans across every Realm in the world.");
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foreach (Realm r in player.ActiveGame.World.RealmCollection)
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{
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foreach (Zone z in r.ZoneCollection)
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{
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player.Send(Path.GetFileNameWithoutExtension(r.Filename) + ">" + Path.GetFileNameWithoutExtension(z.Filename));
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}
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}
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break;
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default:
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player.Send("Invalid token supplied. Enter 'Help List' for usage examples.");
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break;
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}
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}
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else if (data.Length == 2)
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{
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if (data[1] == "zones")
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{
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if (player.ActiveGame.World.GetRealm(data[0] + ".realm") == null)
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{
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player.Send("Invalid Realm, unable to list Zones.");
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return;
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}
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player.Send("Displaying Currently loaded Zones within Realm " + data[0]);
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foreach (Zone z in player.ActiveGame.World.GetRealm(data[0] + ".realm").ZoneCollection)
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player.Send(z.Filename + " | ", false);
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}
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else if (data[1] == "rooms")
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{
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if (player.ActiveGame.World.GetRealm(data[0] + ".realm") == null)
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{
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player.Send("Invalid Realm, unable to list Rooms.");
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return;
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}
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player.Send("Displaying currently loaded Rooms within Realm " + data[0] + ". These Rooms span multiple Zones.");
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foreach (Zone z in player.ActiveGame.World.GetRealm(data[0] + ".realm").ZoneCollection)
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{
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foreach (Room r in z.RoomCollection)
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{
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player.Send(Path.GetFileNameWithoutExtension(z.Filename) + ">" + Path.GetFileNameWithoutExtension(r.Filename));
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}
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}
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}
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}
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else if (data.Length == 3)
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{
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if (data[2] == "rooms")
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{
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if (player.ActiveGame.World.GetRealm(data[0] + ".realm") == null)
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{
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player.Send("Invalid Realm, unable to list Rooms.");
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return;
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}
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if (player.ActiveGame.World.GetRealm(data[0] + ".realm").GetZone(data[1] + ".zone")[0] == null)
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{
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player.Send("Invalid Zone, unable to list Rooms.");
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return;
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}
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player.Send("Displaying Currently loaded Rooms within " + data[0] + ">" + data[1]);
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foreach (Room r in player.ActiveGame.World.GetRealm(data[0] + ".realm").GetZone(data[1] + ".zone")[0].RoomCollection)
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player.Send(r.Filename + " | ", false);
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}
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}
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}
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}
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}
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}
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@ -108,6 +108,8 @@ public class CommandCreate : IGameCommand
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player.Send(env[0] + " created.");
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Log.Write(player.Name + " created a Realm called " + realm.Filename);
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}
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//Check if this Zone is a valid Zone. if it returns true, then the 'zone' field will reference the new Zone
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Boolean validZone = ValidateZone(env[0], env[1], player);
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if (validZone)
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@ -43,7 +43,8 @@ public class CommandSay : IGameCommand
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if (command.Length <= 4)
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{
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//If no message content, print the help for the command to the player.
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player.ExecuteCommand("Help Say");
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CommandHelp help = new CommandHelp();
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help.Execute("Help Say", player);
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return; //nothing to say, don't say anything at all.
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}
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