MudEngine:

- GameWorld.AddRealm() method replaced with GameWorld.AddObject(). It accepts any Type passed to it. You can now supply a Zone to it (provided the Zone.Realm property is set first) and the method will add the Zone into the appropriate Realm for you.
 - Began converting certain enumerated items to LINQ

MudGame:
 - Updated scripts to reflect the GameWorld changes.
This commit is contained in:
Scionwest_cp 2010-08-21 10:49:12 -07:00
parent c7d227745c
commit ce910a5fd0
6 changed files with 59 additions and 6 deletions

View file

@ -14,7 +14,7 @@ public class WorldCalifornia
myRealm.Name = "California";
myRealm.Description = "The Beaches of California are relaxing and fun to be at.";
myRealm.IsInitialRealm = true;
_Game.World.AddRealm(myRealm);
_Game.World.AddObject(myRealm);
Zone myZone = new Zone(_Game);
myZone.Name = "San Diego";