MudEngine:
- GameWorld.AddRealm() method replaced with GameWorld.AddObject(). It accepts any Type passed to it. You can now supply a Zone to it (provided the Zone.Realm property is set first) and the method will add the Zone into the appropriate Realm for you. - Began converting certain enumerated items to LINQ MudGame: - Updated scripts to reflect the GameWorld changes.
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@ -102,7 +102,7 @@
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}
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}
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player.ActiveGame.World.AddRealm(realm);
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player.ActiveGame.World.AddObject(realm);
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Log.Write(player.Name + " has created a Realm called " + realm.Name);
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player.Send(realm.Name + " has been created and added to the world.");
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}
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