MudEngine:

- GameWorld.AddRealm() method replaced with GameWorld.AddObject(). It accepts any Type passed to it. You can now supply a Zone to it (provided the Zone.Realm property is set first) and the method will add the Zone into the appropriate Realm for you.
 - Began converting certain enumerated items to LINQ

MudGame:
 - Updated scripts to reflect the GameWorld changes.
This commit is contained in:
Scionwest_cp 2010-08-21 10:49:12 -07:00
parent c7d227745c
commit ce910a5fd0
6 changed files with 59 additions and 6 deletions

View file

@ -102,7 +102,7 @@
}
}
player.ActiveGame.World.AddRealm(realm);
player.ActiveGame.World.AddObject(realm);
Log.Write(player.Name + " has created a Realm called " + realm.Name);
player.Send(realm.Name + " has been created and added to the world.");
}