MudEngine:

- GameWorld.AddRealm() method replaced with GameWorld.AddObject(). It accepts any Type passed to it. You can now supply a Zone to it (provided the Zone.Realm property is set first) and the method will add the Zone into the appropriate Realm for you.
 - Began converting certain enumerated items to LINQ

MudGame:
 - Updated scripts to reflect the GameWorld changes.
This commit is contained in:
Scionwest_cp 2010-08-21 10:49:12 -07:00
parent c7d227745c
commit ce910a5fd0
6 changed files with 59 additions and 6 deletions

View file

@ -15,10 +15,11 @@ namespace MudGame
static class Program
{
const String SettingsFile = "Settings.ini";
static Game game;
static void Main(String[] args)
{
dynamic game = new Game();
//Re-create the settings file if it is missing. Don't push any log messages until we know that this is
//verbose or not
Log.Write("Loading Settings...", false);