MudEngine:
- GameWorld.AddRealm() method replaced with GameWorld.AddObject(). It accepts any Type passed to it. You can now supply a Zone to it (provided the Zone.Realm property is set first) and the method will add the Zone into the appropriate Realm for you. - Began converting certain enumerated items to LINQ MudGame: - Updated scripts to reflect the GameWorld changes.
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6 changed files with 59 additions and 6 deletions
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@ -15,10 +15,11 @@ namespace MudGame
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static class Program
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{
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const String SettingsFile = "Settings.ini";
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static Game game;
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static void Main(String[] args)
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{
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dynamic game = new Game();
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//Re-create the settings file if it is missing. Don't push any log messages until we know that this is
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//verbose or not
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Log.Write("Loading Settings...", false);
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