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/// The command supports all of the available travel directions found within the
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/// MudEngine.GameObjects.Environment.AvailableTravelDirections enum.
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/// </summary>
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public class CommandWalk : IGameCommand
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public class CommandWalk : BaseCommand
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{
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/// <summary>
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/// Used by the Command Engine to allow for overriding any other commands that contain the same name.
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/// TODO: Does Overriding Commands still work? This is part of some old code I wrote several years back and might be broke.
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/// </summary>
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public Boolean Override { get; set; }
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/// <summary>
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/// The name of the command.
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/// If Override is set to true, this command will override any other command that contains the same name.
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/// </summary>
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public String Name { get; set; }
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/// <summary>
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/// A collection of strings that contains helpfull information for this Command.
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/// When the user enteres 'Help Exit' the game will print the content of this collection.
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/// This is treated like a virtual book, each entry in the collection is printed as a new line.
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/// </summary>
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public List<String> Help { get; set; }
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/// <summary>
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/// Constructor for the class.
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/// </summary>
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public CommandWalk()
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{
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Help = new List<String>();
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Help.Add("Allows you to traverse through the world.");
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Help.Add("You may walk in any direction available within the current Room.");
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Help.Add("You may use the Look command to see a description of the current Room, and decide where you would like to walk.");
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