This commit is contained in:
Budoray_cp 2011-09-18 12:51:20 -07:00
parent b0cfc5f487
commit cd68f3d042
14 changed files with 18 additions and 285 deletions

View file

@ -1,30 +1,10 @@
/// <summary>
/// The List command is used to list filenames of a specified object type.
/// </summary>
public class CommandList : IGameCommand
public class CommandList : BaseCommand
{
/// <summary>
/// Used by the Command Engine to allow for overriding any other commands that contain the same name.
/// TODO: Does Overriding Commands still work? This is part of some old code I wrote several years back and might be broke.
/// </summary>
public Boolean Override { get; set; }
/// <summary>
/// The name of the command.
/// If Override is set to true, this command will override any other command that contains the same name.
/// </summary>
public String Name { get; set; }
/// <summary>
/// A collection of strings that contains helpfull information for this Command.
/// When the user enteres 'Help Exit' the game will print the content of this collection.
/// This is treated like a virtual book, each entry in the collection is printed as a new line.
/// </summary>
public List<String> Help { get; set; }
public CommandList()
{
Help = new List<String>();
Help.Add("Using the List command, you can view a generated list of filenames that pertain to a supplied object type.");
Help.Add("Usage: List 'ItemType'");
Help.Add("Usage: List 'ItemName>ItemType'");