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14 changed files with 18 additions and 285 deletions
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/// This command is used to link Rooms dynamically during run-time by Admins, allowing environments to be created
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/// and traversed on-the-fly without the need to modify scripts and re-start the server.
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/// </summary>
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public class CommandLinkRoom : IGameCommand
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public class CommandLinkRoom : BaseCommand
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{
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/// <summary>
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/// Used by the Command Engine to allow for overriding any other commands that contain the same name.
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/// TODO: Does Overriding Commands still work? This is part of some old code I wrote several years back and might be broke.
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/// </summary>
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public Boolean Override { get; set; }
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/// <summary>
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/// The name of the command.
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/// If Override is set to true, this command will override any other command that contains the same name.
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/// </summary>
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public String Name { get; set; }
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/// <summary>
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/// A collection of strings that contains helpfull information for this Command.
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/// When the user enteres 'Help Exit' the game will print the content of this collection.
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/// This is treated like a virtual book, each entry in the collection is printed as a new line.
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/// </summary>
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public List<String> Help { get; set; }
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/// <summary>
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/// Constructor for the class.
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/// </summary>
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public CommandLinkRoom()
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{
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//Instance the help collection and add our help information to it.
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Help = new List<String>();
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Help.Add("Use this to link two previously created Rooms together.");
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//Incase Admins try to use the command, they will know that it's broken.
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//Don't convert this class into a Script until it is fully completed.
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