This commit is contained in:
Budoray_cp 2011-09-18 12:51:20 -07:00
parent b0cfc5f487
commit cd68f3d042
14 changed files with 18 additions and 285 deletions

View file

@ -4,38 +4,13 @@
/// Newly created content will be available for players to use/traverse immediately after creation is completed.
/// Rooms that are created may be linked together using the LinkRoom command.
/// </summary>
public class CommandCreate : IGameCommand
public class CommandCreate : BaseCommand
{
/// <summary>
/// Used by the Command Engine to allow for overriding any other commands that contain the same name.
/// TODO: Does Overriding Commands still work? This is part of some old code I wrote several years back and might be broke.
/// </summary>
public Boolean Override { get; set; }
/// <summary>
/// The name of the command.
/// If Override is set to true, this command will override any other command that contains the same name.
/// </summary>
public String Name { get; set; }
/// <summary>
/// A collection of strings that contains helpfull information for this Command.
/// When the user enteres 'Help Exit' the game will print the content of this collection.
/// This is treated like a virtual book, each entry in the collection is printed as a new line.
/// </summary>
public List<String> Help { get; set; }
//Private fields that are used during the creation of the environments.
private Realm realm;
private Zone zone;
private Room room;
/// <summary>
/// Constructor for the class.
/// </summary>
public CommandCreate()
{
Help = new List<String>();
Help.Add("Provides Admins the ability to create content dynamically within the game world.");
Help.Add("Content is created at run-time while the server/game is running and players are connected.");
Help.Add("Newly created content will be available for players to use/traverse immediately after creation is completed.");