MudEngine:

- Deleted BaseAI as AI will be built into BaseCharacter and enabled/disabled via the already existing IsControlled property.
 - Added BaseStats class which will manage all of the stats used by characters. It was decided this should be a separate class that players can extend off of and change how stats are handled in their games without having to re-write large chunks of player code.
 - Began adding better commenting through-out the project. CommandExit.cs, CommandGetTime.cs have been given much better commenting. These will ultimately be converted to Scripts for developers to modify.
This commit is contained in:
Scionwest_cp 2010-08-22 00:06:20 -07:00
parent ce910a5fd0
commit cc2213a7b3
7 changed files with 354 additions and 81 deletions

View file

@ -74,8 +74,8 @@
<Compile Include="GameManagement\SecurityRoles.cs" />
<Compile Include="GameObjects\Bag.cs" />
<Compile Include="GameObjects\BaseObject.cs" />
<Compile Include="GameObjects\Characters\BaseAI.cs" />
<Compile Include="GameObjects\Characters\BaseCharacter.cs" />
<Compile Include="GameObjects\Characters\BaseStats.cs" />
<Compile Include="GameObjects\Environment\Door.cs" />
<Compile Include="GameObjects\Environment\MyRealm.cs" />
<Compile Include="GameObjects\Environment\Realm.cs" />