MudEngine:
- Deleted BaseAI as AI will be built into BaseCharacter and enabled/disabled via the already existing IsControlled property. - Added BaseStats class which will manage all of the stats used by characters. It was decided this should be a separate class that players can extend off of and change how stats are handled in their games without having to re-write large chunks of player code. - Began adding better commenting through-out the project. CommandExit.cs, CommandGetTime.cs have been given much better commenting. These will ultimately be converted to Scripts for developers to modify.
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<Compile Include="GameManagement\SecurityRoles.cs" />
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<Compile Include="GameObjects\Bag.cs" />
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<Compile Include="GameObjects\BaseObject.cs" />
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<Compile Include="GameObjects\Characters\BaseAI.cs" />
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<Compile Include="GameObjects\Characters\BaseCharacter.cs" />
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<Compile Include="GameObjects\Characters\BaseStats.cs" />
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<Compile Include="GameObjects\Environment\Door.cs" />
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<Compile Include="GameObjects\Environment\MyRealm.cs" />
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<Compile Include="GameObjects\Environment\Realm.cs" />
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