MudEngine:
- Set the Game.PlayerCollection property to Protected. You can no longer modify this list unless the class inherits from Game. Only 1 script is allowed to inherit from Game. - Created Game.GetPlayerCollection() method for retrieving a read-only reference to the playerCollection so scripts can access player data it might needs. - Updated various classes and scripts due to no longer being able to access the PlayerCollection property.
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386d90df19
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c7d227745c
11 changed files with 69 additions and 38 deletions
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@ -175,18 +175,18 @@
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}
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//Let other players know that the user walked out.
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for (Int32 i = 0; i != ActiveGame.PlayerCollection.Length; i++)
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for (Int32 i = 0; i != ActiveGame.GetPlayerCollection().Length; i++)
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{
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if (ActiveGame.PlayerCollection[i].Name == Name)
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if (ActiveGame.GetPlayerCollection()[i].Name == Name)
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continue;
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String room = ActiveGame.PlayerCollection[i].CurrentRoom.Filename;
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String realm = ActiveGame.PlayerCollection[i].CurrentRoom.Realm;
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String zone = ActiveGame.PlayerCollection[i].CurrentRoom.Zone;
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String room = ActiveGame.GetPlayerCollection()[i].CurrentRoom.Filename;
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String realm = ActiveGame.GetPlayerCollection()[i].CurrentRoom.Realm;
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String zone = ActiveGame.GetPlayerCollection()[i].CurrentRoom.Zone;
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if ((room == CurrentRoom.Filename) && (realm == CurrentRoom.Realm) && (zone == CurrentRoom.Zone))
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{
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ActiveGame.PlayerCollection[i].Send(Name + " walked out towards the " + travelDirection.ToString());
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ActiveGame.GetPlayerCollection()[i].Send(Name + " walked out towards the " + travelDirection.ToString());
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}
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}
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@ -202,18 +202,18 @@
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{
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//TODO: Check the Room/Zone/Realm to see if anything needs to occure during travel.
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//Let other players know that the user walked in.
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for (Int32 i = 0; i != ActiveGame.PlayerCollection.Length; i++)
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for (Int32 i = 0; i != ActiveGame.GetPlayerCollection().Length; i++)
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{
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if (ActiveGame.PlayerCollection[i].Name == Name)
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if (ActiveGame.GetPlayerCollection()[i].Name == Name)
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continue;
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String room = ActiveGame.PlayerCollection[i].CurrentRoom.Name;
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String realm = ActiveGame.PlayerCollection[i].CurrentRoom.Realm;
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String zone = ActiveGame.PlayerCollection[i].CurrentRoom.Zone;
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String room = ActiveGame.GetPlayerCollection()[i].CurrentRoom.Name;
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String realm = ActiveGame.GetPlayerCollection()[i].CurrentRoom.Realm;
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String zone = ActiveGame.GetPlayerCollection()[i].CurrentRoom.Zone;
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if ((room == CurrentRoom.Name) && (realm == CurrentRoom.Realm) && (zone == CurrentRoom.Zone))
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{
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ActiveGame.PlayerCollection[i].Send(Name + " walked in from the " + TravelDirections.GetReverseDirection(travelDirection));
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ActiveGame.GetPlayerCollection()[i].Send(Name + " walked in from the " + TravelDirections.GetReverseDirection(travelDirection));
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}
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}
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}
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