MudEngine:
- Set the Game.PlayerCollection property to Protected. You can no longer modify this list unless the class inherits from Game. Only 1 script is allowed to inherit from Game. - Created Game.GetPlayerCollection() method for retrieving a read-only reference to the playerCollection so scripts can access player data it might needs. - Updated various classes and scripts due to no longer being able to access the PlayerCollection property.
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11 changed files with 69 additions and 38 deletions
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@ -29,18 +29,18 @@ namespace MudEngine.Commands
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if (player.ActiveGame.IsMultiplayer)
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{
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//Let other players know that the user walked in.
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for (Int32 i = 0; i != player.ActiveGame.PlayerCollection.Length; i++)
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for (Int32 i = 0; i != player.ActiveGame.GetPlayerCollection().Length; i++)
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{
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if (player.ActiveGame.PlayerCollection[i].Name == player.Name)
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if (player.ActiveGame.GetPlayerCollection()[i].Name == player.Name)
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continue;
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String room = player.ActiveGame.PlayerCollection[i].CurrentRoom.Name;
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String realm = player.ActiveGame.PlayerCollection[i].CurrentRoom.Realm;
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String zone = player.ActiveGame.PlayerCollection[i].CurrentRoom.Zone;
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String room = player.ActiveGame.GetPlayerCollection()[i].CurrentRoom.Name;
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String realm = player.ActiveGame.GetPlayerCollection()[i].CurrentRoom.Realm;
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String zone = player.ActiveGame.GetPlayerCollection()[i].CurrentRoom.Zone;
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if ((room == player.CurrentRoom.Name) && (realm == player.CurrentRoom.Realm) && (zone == player.CurrentRoom.Zone))
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{
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player.ActiveGame.PlayerCollection[i].Send(player.Name + " has left.");
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player.ActiveGame.GetPlayerCollection()[i].Send(player.Name + " has left.");
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}
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}
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