Visual Components:
- Removed the project from the solution, as the Controls have been moved into the MUD Engine project.
This commit is contained in:
parent
72a111c09d
commit
c4e423fc25
8 changed files with 6 additions and 346 deletions
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@ -13,7 +13,7 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MudDesigner", "MudDesigner\
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EndProject
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "VisualDesigner", "VisualDesigner\VisualDesigner.csproj", "{2E20971A-E968-4AE9-B7B2-58236D499618}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "VisualDesigner", "VisualDesigner\VisualDesigner.csproj", "{2E20971A-E968-4AE9-B7B2-58236D499618}"
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EndProject
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "VisualComponents", "VisualComponents\VisualComponents.csproj", "{18B191BD-5926-4544-AB3C-A1F38B32F8E8}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ZoneBuilder", "ZoneBuilder\ZoneBuilder.csproj", "{C81C3F3F-1D36-451E-A17A-33E953C30307}"
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EndProject
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EndProject
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Global
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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@ -45,10 +45,10 @@ Global
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{2E20971A-E968-4AE9-B7B2-58236D499618}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{2E20971A-E968-4AE9-B7B2-58236D499618}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{2E20971A-E968-4AE9-B7B2-58236D499618}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{2E20971A-E968-4AE9-B7B2-58236D499618}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{2E20971A-E968-4AE9-B7B2-58236D499618}.Release|Any CPU.Build.0 = Release|Any CPU
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{2E20971A-E968-4AE9-B7B2-58236D499618}.Release|Any CPU.Build.0 = Release|Any CPU
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{18B191BD-5926-4544-AB3C-A1F38B32F8E8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{C81C3F3F-1D36-451E-A17A-33E953C30307}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{18B191BD-5926-4544-AB3C-A1F38B32F8E8}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{C81C3F3F-1D36-451E-A17A-33E953C30307}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{18B191BD-5926-4544-AB3C-A1F38B32F8E8}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{C81C3F3F-1D36-451E-A17A-33E953C30307}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{18B191BD-5926-4544-AB3C-A1F38B32F8E8}.Release|Any CPU.Build.0 = Release|Any CPU
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{C81C3F3F-1D36-451E-A17A-33E953C30307}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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HideSolutionNode = FALSE
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1
RoomDesigner/frmMain.Designer.cs
generated
1
RoomDesigner/frmMain.Designer.cs
generated
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@ -148,6 +148,7 @@
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this.btnSaveRoom.TabIndex = 6;
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this.btnSaveRoom.TabIndex = 6;
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this.btnSaveRoom.Text = "Save Room";
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this.btnSaveRoom.Text = "Save Room";
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this.btnSaveRoom.UseVisualStyleBackColor = true;
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this.btnSaveRoom.UseVisualStyleBackColor = true;
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this.btnSaveRoom.Click += new System.EventHandler(this.btnSaveRoom_Click);
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//
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//
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// groupBox2
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// groupBox2
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//
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//
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@ -1,36 +0,0 @@
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("VisualComponents")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("VisualComponents")]
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[assembly: AssemblyCopyright("Copyright © 2009")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("0d9633c1-1b54-4bff-b636-e62c2dc691fe")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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@ -1,78 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>9.0.21022</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{18B191BD-5926-4544-AB3C-A1F38B32F8E8}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>VisualComponents</RootNamespace>
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<AssemblyName>VisualComponents</AssemblyName>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core">
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<RequiredTargetFramework>3.5</RequiredTargetFramework>
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</Reference>
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<Reference Include="System.Drawing" />
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.Xml.Linq">
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<RequiredTargetFramework>3.5</RequiredTargetFramework>
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</Reference>
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<Reference Include="System.Data.DataSetExtensions">
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<RequiredTargetFramework>3.5</RequiredTargetFramework>
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</Reference>
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="VisualContainer.cs">
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<SubType>UserControl</SubType>
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</Compile>
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<Compile Include="VisualContainer.Designer.cs">
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<DependentUpon>VisualContainer.cs</DependentUpon>
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</Compile>
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="VisualContainer.resx">
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<DependentUpon>VisualContainer.cs</DependentUpon>
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<SubType>Designer</SubType>
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</EmbeddedResource>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\MUDEngine\MUDEngine.csproj">
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<Project>{33828B3B-F227-4726-8FCD-3D9D780E643D}</Project>
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<Name>MUDEngine</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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71
VisualComponents/VisualContainer.Designer.cs
generated
71
VisualComponents/VisualContainer.Designer.cs
generated
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@ -1,71 +0,0 @@
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namespace VisualComponents
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{
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partial class VisualContainer
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Component Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.btnTitle = new System.Windows.Forms.Button();
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this.SuspendLayout();
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//
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// btnTitle
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//
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this.btnTitle.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(64)))), ((int)(((byte)(64)))), ((int)(((byte)(64)))));
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this.btnTitle.Dock = System.Windows.Forms.DockStyle.Top;
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this.btnTitle.FlatAppearance.BorderColor = System.Drawing.Color.FromArgb(((int)(((byte)(64)))), ((int)(((byte)(64)))), ((int)(((byte)(64)))));
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this.btnTitle.FlatAppearance.BorderSize = 2;
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this.btnTitle.FlatAppearance.MouseDownBackColor = System.Drawing.Color.FromArgb(((int)(((byte)(64)))), ((int)(((byte)(64)))), ((int)(((byte)(64)))));
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this.btnTitle.FlatAppearance.MouseOverBackColor = System.Drawing.Color.FromArgb(((int)(((byte)(64)))), ((int)(((byte)(64)))), ((int)(((byte)(64)))));
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this.btnTitle.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
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this.btnTitle.Font = new System.Drawing.Font("Microsoft Sans Serif", 9.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
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this.btnTitle.Location = new System.Drawing.Point(0, 0);
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this.btnTitle.Name = "btnTitle";
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this.btnTitle.Size = new System.Drawing.Size(229, 27);
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this.btnTitle.TabIndex = 0;
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this.btnTitle.Text = "Title";
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this.btnTitle.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
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this.btnTitle.UseVisualStyleBackColor = false;
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//
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// VisualContainer
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.BackColor = System.Drawing.Color.Gray;
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this.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
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this.Controls.Add(this.btnTitle);
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this.Name = "VisualContainer";
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this.Size = new System.Drawing.Size(229, 228);
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this.ResumeLayout(false);
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}
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#endregion
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private System.Windows.Forms.Button btnTitle;
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}
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}
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.ComponentModel.Design;
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using System.Drawing;
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using System.Data;
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using System.Linq;
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using System.Text;
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using System.Windows.Forms;
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namespace VisualComponents
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{
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[Designer("System.Windows.Forms.Design.ParentControlDesigner, System.Design", typeof(IDesigner))]
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public partial class VisualContainer : UserControl
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{
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MUDEngine.Objects.BaseObject _Object;
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[Browsable(true)]
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public string Title
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{
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get { return btnTitle.Text; }
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set { btnTitle.Text = value; }
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}
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public VisualContainer(MUDEngine.Objects.BaseObject EngineObject)
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{
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InitializeComponent();
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_Object = EngineObject;
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}
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}
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}
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@ -1,120 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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||||||
|
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
|
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
|
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
|
|
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mimetype set.
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|
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The mimetype is used for serialized objects, and tells the
|
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||||||
ResXResourceReader how to depersist the object. This is currently not
|
|
||||||
extensible. For a given mimetype the value must be set accordingly:
|
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|
|
||||||
Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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|
||||||
: using a System.ComponentModel.TypeConverter
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|
||||||
: and then encoded with base64 encoding.
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|
||||||
-->
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||||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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|
||||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="assembly">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:attribute name="alias" type="xsd:string" />
|
|
||||||
<xsd:attribute name="name" type="xsd:string" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="data">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="resheader">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:choice>
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:schema>
|
|
||||||
<resheader name="resmimetype">
|
|
||||||
<value>text/microsoft-resx</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="version">
|
|
||||||
<value>2.0</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="reader">
|
|
||||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="writer">
|
|
||||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
</root>
|
|
|
@ -88,10 +88,6 @@
|
||||||
<Project>{33828B3B-F227-4726-8FCD-3D9D780E643D}</Project>
|
<Project>{33828B3B-F227-4726-8FCD-3D9D780E643D}</Project>
|
||||||
<Name>MUDEngine</Name>
|
<Name>MUDEngine</Name>
|
||||||
</ProjectReference>
|
</ProjectReference>
|
||||||
<ProjectReference Include="..\VisualComponents\VisualComponents.csproj">
|
|
||||||
<Project>{18B191BD-5926-4544-AB3C-A1F38B32F8E8}</Project>
|
|
||||||
<Name>VisualComponents</Name>
|
|
||||||
</ProjectReference>
|
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue