Basic Realm->Zone->Room combination is now created during World.Initialize(). This will be replaced with loading XML instead of hard-coding.
Newly created characters are assigned to the new World.StartLocation. Rooms can now be connected. Realms and Zones can create Zones and Rooms accordingly Force moving of a character is now supported. Walking has yet to be implemented.
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@ -80,6 +80,8 @@ namespace MudEngine.GameScripts.Commands
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}
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}
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character.Move(game.World.StartLocation);
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//TODO: Create a class and setup Stats.
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character.Save(character.Filename, false);
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