Basic Realm->Zone->Room combination is now created during World.Initialize(). This will be replaced with loading XML instead of hard-coding.
Newly created characters are assigned to the new World.StartLocation. Rooms can now be connected. Realms and Zones can create Zones and Rooms accordingly Force moving of a character is now supported. Walking has yet to be implemented.
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12 changed files with 302 additions and 21 deletions
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@ -9,6 +9,7 @@ using MudEngine.Networking;
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using MudEngine.Core;
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using MudEngine.Game.Characters;
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using MudEngine.DAL;
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using MudEngine.Game.Environment;
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namespace MudEngine.Game
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{
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@ -141,7 +142,7 @@ namespace MudEngine.Game
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CommandSystem.LoadCommands();
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//Load World
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this.World.CreateRealm("Azeroth", "The realm of Azeroth is full of jungles and small villages");
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this.World.Initialize();
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//Start our server.
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this.Server.Start(maxPlayers, maxQueueSize);
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