Basic Realm->Zone->Room combination is now created during World.Initialize(). This will be replaced with loading XML instead of hard-coding.
Newly created characters are assigned to the new World.StartLocation. Rooms can now be connected. Realms and Zones can create Zones and Rooms accordingly Force moving of a character is now supported. Walking has yet to be implemented.
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12 changed files with 302 additions and 21 deletions
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@ -53,14 +53,6 @@ namespace MudEngine.Core
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}
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public static void WriteLine(String message, Importance importance)
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{
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}
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/// <summary>
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/// Writes a single line to the engine log file.
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/// </summary>
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/// <param name="message"></param>
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public static void WriteLine(String message)
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{
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//Only write to log if enabled.
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if (!Enabled)
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@ -98,6 +90,16 @@ namespace MudEngine.Core
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}
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}
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/// <summary>
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/// Writes a single line to the engine log file.
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/// </summary>
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/// <param name="message"></param>
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public static void WriteLine(String message)
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{
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//Just output as typical informational stuff.
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Logger.WriteLine(message, Importance.Information);
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}
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/// <summary>
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/// Returns an array of messages that have been queued in the log cache.
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/// </summary>
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