Basic Realm->Zone->Room combination is now created during World.Initialize(). This will be replaced with loading XML instead of hard-coding.
Newly created characters are assigned to the new World.StartLocation. Rooms can now be connected. Realms and Zones can create Zones and Rooms accordingly Force moving of a character is now supported. Walking has yet to be implemented.
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@ -4,6 +4,7 @@ using System.Linq;
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using System.Text;
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using System.Reflection;
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using MudEngine.Core;
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using MudEngine.Core.Interfaces;
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using MudEngine.Game.Characters;
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