Added improved logging through the engine for the server console.

This commit is contained in:
Scionwest_cp 2012-03-08 19:44:18 -08:00
parent 43e93706ab
commit bcd9f46b0a
10 changed files with 115 additions and 27 deletions

View file

@ -143,9 +143,9 @@ namespace MudEngine.Core
/// Loads all of the commands found within the assembly specified.
/// </summary>
/// <param name="commandLibrary"></param>
public static void LoadCommandLibrary(Assembly commandLibrary)
public static ICommand[] LoadCommandLibrary(Assembly commandLibrary)
{
LoadCommandLibrary(commandLibrary, true);
return LoadCommandLibrary(commandLibrary, true);
}
/// <summary>
@ -155,14 +155,20 @@ namespace MudEngine.Core
/// </summary>
/// <param name="commandLibrary"></param>
/// <param name="purgeLoadedCommands"></param>
public static void LoadCommandLibrary(Assembly commandLibrary, bool purgeLoadedCommands)
public static ICommand[] LoadCommandLibrary(Assembly commandLibrary, bool purgeLoadedCommands)
{
//Check if we need to purge all of the commands.
if (purgeLoadedCommands)
PurgeCommands();
if (commandLibrary == null)
return;
return null;
//Custom commands are temporarily stored here.
//Since Commands are stored in the general Command collection
//that can contain internal commands as well, we want to
//return only what we just loaded.
List<ICommand> commandsFound = new List<ICommand>();
//Loop through each Type in the assembly provided.
foreach (Type type in commandLibrary.GetTypes())
@ -192,8 +198,14 @@ namespace MudEngine.Core
//Everything checks out ok. Add the command to our collection.
Commands.Add(cmd.Name, cmd);
commandsFound.Add(cmd);
}
}
if (commandsFound.Count > 0)
return commandsFound.ToArray();
else
return null;
}
/// <summary>

View file

@ -49,7 +49,8 @@ namespace MudEngine.Core
System.IO.File.Delete(LogFilename);
//Clear the cache.
_Messages.Clear();
if (_Messages != null)
_Messages.Clear();
}
public static void WriteLine(String message, Importance importance)

View file

@ -12,6 +12,7 @@ using MudEngine.Game.Characters;
using MudEngine.DAL;
using MudEngine.Game.Environment;
using MudEngine.Scripting;
using MudEngine.Core.Interfaces;
namespace MudEngine.Game
{
@ -105,7 +106,6 @@ namespace MudEngine.Game
/// <param name="port"></param>
public StandardGame(String name, Int32 port)
{
Logger.WriteLine("Initializing Mud Game");
this.Name = name;
this.Website = "http://scionwest.net";
this.Description = "A sample Mud game created using the Mud Designer kit.";
@ -118,19 +118,27 @@ namespace MudEngine.Game
this.Server = new Server(this, port);
//Setup default save paths.
DataPaths paths = new DataPaths();
this.SavePaths = paths;
this.SavePaths = new DataPaths();
SetupPaths();
this.World = new World(this);
}
/// <summary>
/// Runs a script compiler and scans for custom scripts that
/// inherit StandardGame and then returns them. This provides
/// support for custom Game rules via Script.
/// </summary>
/// <returns></returns>
public StandardGame Initialize()
{
//Instance a new compiler
CompileEngine compiler = new CompileEngine();
Logger.WriteLine("Checking for custom Game scripts.");
compiler.AddAssemblyReference(Path.Combine(this.SavePaths.GetPath(DataTypes.Root), Assembly.GetExecutingAssembly().Location));
Boolean result = compiler.Compile(this.SavePaths.GetPath(DataTypes.Scripts));
if (result)
@ -139,11 +147,18 @@ namespace MudEngine.Game
StandardGame game = (StandardGame)factory.FindInheritedScripted("StandardGame", "Mud Game");
if (game == null)
{
Logger.WriteLine("No custom Game rules located. Defaulting to Standard setup.");
return null;
}
else
{
Logger.WriteLine("Located " + game.GetType().Name + " ruleset.");
return game;
}
}
else
Logger.WriteLine("Failed to perform startup compilation! " + compiler.Errors);
return null;
}
@ -158,13 +173,15 @@ namespace MudEngine.Game
public virtual Boolean Start(Int32 maxPlayers, Int32 maxQueueSize)
{
Logger.WriteLine("Starting up " + this.Name);
//Instance Script Engine
Logger.WriteLine("Preparing script engine...");
CompileEngine compiler = new CompileEngine("cs");
//compiler.AddAssemblyReference(Assembly.GetExecutingAssembly().FullName);
compiler.AddAssemblyReference(Path.Combine(this.SavePaths.GetPath(DataTypes.Root), Assembly.GetExecutingAssembly().Location));
//Compile any scripts
Logger.WriteLine("Compiling game scripts.");
Boolean result = compiler.Compile(this.SavePaths.GetPath(DataTypes.Scripts));
if (!result)
{
@ -175,12 +192,32 @@ namespace MudEngine.Game
}
else
{
Logger.WriteLine("Compilation completed.");
this.ScriptFactory = new ScriptFactory(compiler.CompiledAssembly);
}
//Load the default engine Commands
Logger.WriteLine("Loading internal game commands.");
CommandSystem.LoadCommands();
CommandSystem.LoadCommandLibrary(this.ScriptFactory.Assembly, false);
if (CommandSystem.Commands.Count > 0)
{
foreach (ICommand command in CommandSystem.Commands.Values)
Logger.WriteLine("Loaded Command: " + command.Name);
}
else
Logger.WriteLine("No internal game commands located.");
Logger.WriteLine("Loading scripted game commands.");
ICommand[] commands = CommandSystem.LoadCommandLibrary(this.ScriptFactory.Assembly, false);
if (commands.Length > 0)
{
foreach (ICommand command in commands)
{
Logger.WriteLine("Loaded Command: " + command.Name);
}
}
else
Logger.WriteLine("No scripted game commands located.");
//Load World
this.World.Initialize();

View file

@ -5,6 +5,7 @@ using System.Text;
using MudEngine.Game.Environment;
using MudEngine.Core.Interfaces;
using MudEngine.Core;
namespace MudEngine.Game
{
@ -28,15 +29,22 @@ namespace MudEngine.Game
public void Initialize()
{
Logger.WriteLine("Initializing game world...");
Realm realm = new Realm(this.Game, "Azeroth", "");
realm.Initialize();
//Zone initialize method is called by Realm.
Zone zone = realm.CreateZone("Bablo", "");
//Room initialize method is called by Zone
zone.CreateRoom("Bedroom", "");
zone.CreateRoom("Hallway", "");
zone.LinkRooms("Bedroom", "Hallway", AvailableTravelDirections.East);
this.StartLocation = zone.GetRoom("Bedroom");
Logger.WriteLine("Initialization completed.");
}
public void Save()
@ -45,6 +53,7 @@ namespace MudEngine.Game
public void Load()
{
Logger.WriteLine("World Loading has not been implemented as of yet!");
}
public void Destroy()

View file

@ -6,6 +6,7 @@ using System.Text.RegularExpressions;
using System.IO;
using System.Diagnostics;
using MudEngine.Core;
using MudEngine.Core.Interfaces;
using MudEngine.Game;
using MudEngine.Game.Characters;
@ -43,7 +44,7 @@ namespace MudEngine.GameScripts.Commands
//Don't allow anything other than the Login command to start the
//character creation process.
if (callingType != "CommandLogin")
if (callingType != "Login")
{
character.SendMessage("Invalid Command Used.");
return false;
@ -80,11 +81,19 @@ namespace MudEngine.GameScripts.Commands
}
}
character.Move(game.World.StartLocation);
try
{
//TODO: Create a class and setup Stats.
character.Save(character.Filename, false);
character.Move(game.World.StartLocation);
//TODO: Create a class and setup Stats.
character.Save(character.Filename, false);
}
catch (Exception ex)
{
Logger.WriteLine(ex.Message);
return false;
}
return true;
}
}

View file

@ -39,7 +39,7 @@ namespace MudEngine.GameScripts.Commands
names.Add(match.Value.ToLower());
}
if (names.Count < 1)
if (names.Count < 1 && character.Role == CharacterRoles.Admin)
{
character.SendMessage("You must provide a target character name.");
ShowHelp(character);

View file

@ -59,6 +59,7 @@ namespace MudEngine.Networking
public void Start(Int32 maxConnections, Int32 maxQueueSize)
{
Logger.WriteLine("Game Server System Starting...");
if (this.Status != ServerStatus.Stopped)
return;
@ -78,10 +79,14 @@ namespace MudEngine.Networking
this._ServerThread = new Thread(ServerLoop);
this._ServerThread.Start();
Logger.WriteLine("Server status: Running");
}
catch
{
Logger.WriteLine("Failed to star the Engines Networking Server!");
this.Status = ServerStatus.Stopped;
Logger.WriteLine("Server status: Stopped");
}
}

View file

@ -6,6 +6,8 @@ using System.IO;
using Microsoft.CSharp;
#endif
using MudEngine.Core;
namespace MudEngine.Scripting
{
/// <summary>
@ -51,14 +53,18 @@ namespace MudEngine.Scripting
//Create an array of script files found within the ScriptRepository matching the ScriptExtension properties.
String[] scripts = Directory.GetFiles(scriptRepository, "*" + this.ScriptExtension, SearchOption.AllDirectories);
//Compile the scripts and provide the Results property with a reference to the compilation results.
Results = provider.CompileAssemblyFromFile(param, scripts);
//if the compiler has errors, return false.
if (Results.Errors.HasErrors)
return false;
if (scripts.Length > 0)
{
//Compile the scripts and provide the Results property with a reference to the compilation results.
Results = provider.CompileAssemblyFromFile(param, scripts);
//if the compiler has errors, return false.
if (Results.Errors.HasErrors)
return false;
else
return true;
}
else
return true;
return false;
}
/// <summary>

View file

@ -7,6 +7,9 @@ using System.Text;
#if WINDOWS_PC
using Microsoft.CSharp;
#endif
using MudEngine.Core;
namespace MudEngine.Scripting
{
/// <summary>
@ -170,7 +173,7 @@ namespace MudEngine.Scripting
this._CompileMessages = new string[] { "Compilation Failed.", "Unable to locate the specified compiler of Type '" + Compiler + "'." };
return false;
}
//Get the compiler parameters.
CompilerParameters param = GetParameters();
@ -407,7 +410,6 @@ namespace MudEngine.Scripting
}
}
return compiler;
}
#endif

View file

@ -22,6 +22,8 @@ namespace WinPC_Server
Logger.LogFilename = "StandardGame.Log";
Logger.Enabled = true;
Logger.ConsoleOutPut = true;
Logger.ClearLog(); //Delete previous file.
Logger.WriteLine("Server app starting...");
//Instance and setup our game
StandardGame game = new StandardGame("Sample Mud Game");
@ -33,7 +35,12 @@ namespace WinPC_Server
game = g;
//Start the game and server.
game.Start(100, 20);
Boolean started = game.Start(100, 20);
if (started)
Logger.WriteLine(game.GetType().Name + " started and running.");
else
Logger.WriteLine(game.GetType().Name + " failed to start!");
//Game loops until it is disabled.
while (game.Enabled)