Added improved logging through the engine for the server console.
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parent
43e93706ab
commit
bcd9f46b0a
10 changed files with 115 additions and 27 deletions
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@ -12,6 +12,7 @@ using MudEngine.Game.Characters;
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using MudEngine.DAL;
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using MudEngine.Game.Environment;
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using MudEngine.Scripting;
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using MudEngine.Core.Interfaces;
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namespace MudEngine.Game
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{
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@ -105,7 +106,6 @@ namespace MudEngine.Game
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/// <param name="port"></param>
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public StandardGame(String name, Int32 port)
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{
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Logger.WriteLine("Initializing Mud Game");
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this.Name = name;
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this.Website = "http://scionwest.net";
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this.Description = "A sample Mud game created using the Mud Designer kit.";
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@ -118,19 +118,27 @@ namespace MudEngine.Game
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this.Server = new Server(this, port);
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//Setup default save paths.
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DataPaths paths = new DataPaths();
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this.SavePaths = paths;
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this.SavePaths = new DataPaths();
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SetupPaths();
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this.World = new World(this);
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}
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/// <summary>
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/// Runs a script compiler and scans for custom scripts that
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/// inherit StandardGame and then returns them. This provides
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/// support for custom Game rules via Script.
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/// </summary>
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/// <returns></returns>
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public StandardGame Initialize()
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{
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//Instance a new compiler
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CompileEngine compiler = new CompileEngine();
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Logger.WriteLine("Checking for custom Game scripts.");
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compiler.AddAssemblyReference(Path.Combine(this.SavePaths.GetPath(DataTypes.Root), Assembly.GetExecutingAssembly().Location));
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Boolean result = compiler.Compile(this.SavePaths.GetPath(DataTypes.Scripts));
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if (result)
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@ -139,11 +147,18 @@ namespace MudEngine.Game
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StandardGame game = (StandardGame)factory.FindInheritedScripted("StandardGame", "Mud Game");
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if (game == null)
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{
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Logger.WriteLine("No custom Game rules located. Defaulting to Standard setup.");
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return null;
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}
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else
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{
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Logger.WriteLine("Located " + game.GetType().Name + " ruleset.");
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return game;
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}
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}
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else
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Logger.WriteLine("Failed to perform startup compilation! " + compiler.Errors);
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return null;
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}
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@ -158,13 +173,15 @@ namespace MudEngine.Game
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public virtual Boolean Start(Int32 maxPlayers, Int32 maxQueueSize)
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{
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Logger.WriteLine("Starting up " + this.Name);
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//Instance Script Engine
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Logger.WriteLine("Preparing script engine...");
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CompileEngine compiler = new CompileEngine("cs");
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//compiler.AddAssemblyReference(Assembly.GetExecutingAssembly().FullName);
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compiler.AddAssemblyReference(Path.Combine(this.SavePaths.GetPath(DataTypes.Root), Assembly.GetExecutingAssembly().Location));
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//Compile any scripts
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Logger.WriteLine("Compiling game scripts.");
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Boolean result = compiler.Compile(this.SavePaths.GetPath(DataTypes.Scripts));
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if (!result)
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{
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@ -175,12 +192,32 @@ namespace MudEngine.Game
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}
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else
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{
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Logger.WriteLine("Compilation completed.");
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this.ScriptFactory = new ScriptFactory(compiler.CompiledAssembly);
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}
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//Load the default engine Commands
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Logger.WriteLine("Loading internal game commands.");
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CommandSystem.LoadCommands();
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CommandSystem.LoadCommandLibrary(this.ScriptFactory.Assembly, false);
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if (CommandSystem.Commands.Count > 0)
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{
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foreach (ICommand command in CommandSystem.Commands.Values)
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Logger.WriteLine("Loaded Command: " + command.Name);
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}
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else
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Logger.WriteLine("No internal game commands located.");
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Logger.WriteLine("Loading scripted game commands.");
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ICommand[] commands = CommandSystem.LoadCommandLibrary(this.ScriptFactory.Assembly, false);
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if (commands.Length > 0)
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{
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foreach (ICommand command in commands)
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{
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Logger.WriteLine("Loaded Command: " + command.Name);
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}
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}
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else
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Logger.WriteLine("No scripted game commands located.");
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//Load World
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this.World.Initialize();
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