Mud Designer:
- Removed from solution Mud Engine: - Moved the CommandEngine, CommandResults and ICommand Interface out from the Commands namespace and into GameManagement since they manage the game commands. - Added CommandExit class to provide the ability to exit a game once running. This is fully implemented. - Realms, Zones and Rooms now have an IsInitial property for determining if this is an initial location for the Game. - Renamed GameSetup to Game. - Corrected GameObject being in the incorrect namespace. - Corrected the ScriptEngine not - CommandEngine no longer needs a Name argument. Arguments changed from 5 to 4 due to this change. Mud Game: - Added Example Game used for testing various MUDEngine features and testing constructability of games using the engine. - Currently only contains 1 Realm, 1 Zone and Two Rooms. Only working command is Exit.
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16 changed files with 374 additions and 40 deletions
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@ -4,7 +4,7 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using BlitScript;
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using MudEngine.Scripting;
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namespace MudEngine.Scripting
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{
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@ -47,12 +47,12 @@ namespace MudEngine.Scripting
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}
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}
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}
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/* Dynamic Type Instancing isn't supported in .NET 3.5
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public dynamic SetProperty()
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{
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return Instance;
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}
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*/
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public object GetProperty(string propertyName)
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{
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string[] tokens = propertyName.Split('.');
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