Mud Designer:
- Removed from solution Mud Engine: - Moved the CommandEngine, CommandResults and ICommand Interface out from the Commands namespace and into GameManagement since they manage the game commands. - Added CommandExit class to provide the ability to exit a game once running. This is fully implemented. - Realms, Zones and Rooms now have an IsInitial property for determining if this is an initial location for the Game. - Renamed GameSetup to Game. - Corrected GameObject being in the incorrect namespace. - Corrected the ScriptEngine not - CommandEngine no longer needs a Name argument. Arguments changed from 5 to 4 due to this change. Mud Game: - Added Example Game used for testing various MUDEngine features and testing constructability of games using the engine. - Currently only contains 1 Realm, 1 Zone and Two Rooms. Only working command is Exit.
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@ -98,6 +98,17 @@ namespace MudEngine.GameObjects.Environment
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}
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}
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/// <summary>
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/// Gets or Sets if this is the starting room for the Zone that contains it.
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/// </summary>
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[Browsable(true)]
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[Description("Sets if this is the starting room for the Zone that contains it.")]
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public bool IsStartingRoom
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{
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get;
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set;
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}
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public Room()
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{
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Doorways = new List<Door>();
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