Project restructure completed. All editors now contained within a single Project.
Note that some things are still broken from the migration, but will be addressed.
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111
Mud Designer/MudEngine/GameObjects/BaseObject.cs
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111
Mud Designer/MudEngine/GameObjects/BaseObject.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.ComponentModel;
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using System.Windows.Forms;
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using System.Xml.Serialization;
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namespace MudDesigner.MudEngine.Objects
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{
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public class BaseObject
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{
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[Category("Object Setup")]
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[RefreshProperties(RefreshProperties.All)] //Required to refresh Filename property in the editors propertygrid
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public string Name
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{
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get;
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set;
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}
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[Category("Object Setup")]
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public string Description
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{
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get;
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set;
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}
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[Browsable(false)]
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public string Script { get; set; }
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[ReadOnly(true)]
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[Category("Object Setup")]
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public string Filename
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{
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//Returns the name of the object + the objects Type as it's extension.
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//Filenames are generated by the class itself, users can not assign it.
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get
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{
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string fileExtension = this.GetType().Name.ToLower();
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return this.Name + "." + fileExtension;
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}
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}
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/// <summary>
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/// Initializes the base object
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/// </summary>
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public BaseObject()
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{
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Script = "";
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this.Name = DefaultName();
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SetupScript();
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}
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private bool ShouldSerializeName()
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{
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return this.Name != DefaultName();
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}
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private void ResetName()
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{
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this.Name = DefaultName();
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}
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private string DefaultName()
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{
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return "New " + this.GetType().Name;
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}
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private void SetupScript()
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{
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//Check if the realm script is empty. If so then generate a standard script for it.
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if (Script == "")
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{
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//Instance a new method helper class
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ManagedScripting.CodeBuilding.MethodSetup method = new ManagedScripting.CodeBuilding.MethodSetup();
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string script = "";
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//Setup our method. All objects inheriting from BaseObject will have the standard
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//methods created for them.
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string[] names = new string[] { "OnCreate", "OnDestroy", "OnEnter", "OnExit" };
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foreach (string name in names)
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{
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method = new ManagedScripting.CodeBuilding.MethodSetup();
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method.Name = name;
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method.ReturnType = "void";
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method.IsOverride = true;
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method.Modifier = ManagedScripting.CodeBuilding.ClassGenerator.Modifiers.Public;
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method.Code = new string[] { "base." + method.Name + "();" };
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script = script.Insert(Script.Length, method.Create() + "\n");
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}
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Script = script;
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}
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}
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public virtual void OnEnter()
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{
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}
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public virtual void OnExit()
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{
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}
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public virtual void OnCreate()
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{
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}
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public virtual void OnDestroy()
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{
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}
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}
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}
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