diff --git a/MudEngine/WinPC_Engine/Game/Characters/StandardCharacter.cs b/MudEngine/WinPC_Engine/Game/Characters/StandardCharacter.cs index afb1e41..f3d4bfb 100644 --- a/MudEngine/WinPC_Engine/Game/Characters/StandardCharacter.cs +++ b/MudEngine/WinPC_Engine/Game/Characters/StandardCharacter.cs @@ -310,10 +310,6 @@ namespace MudEngine.Game.Characters } } - public void FlushBuffer() - { - } - public delegate void OnConnectHandler(); public event OnConnectHandler OnConnectEvent; public void OnConnect() @@ -324,6 +320,7 @@ namespace MudEngine.Game.Characters this.SendMessage(String.Empty); //Log the user in. + //TODO: What happens if result = false? Boolean result = this.ExecuteSilentCommand("Login"); this.SendMessage(String.Empty);