Few Fixes

- Receives junk sent by telnet client upon established connection
- Fixed up some problems with ReadInput
- Fixed up Disconnect
- Replaced some Log() calls.
- Commented out Initialize on a new thread, will be uncommented when CommandEngine is fixed.
- CommandEngine doesn't want to do things while other things are happening even though they are on different threads... Fix that?
This commit is contained in:
u8sand_cp 2010-08-01 20:07:29 -07:00
parent bc05eba56e
commit b3a672503f
3 changed files with 23 additions and 49 deletions

View file

@ -32,7 +32,7 @@ namespace MudEngine.Commands
foreach (BaseCharacter bc in player.ActiveGame.PlayerCollection)
{
if (bc.Name == input)
if (bc.Name == input) // TODO: Check if that player is still online
{
player.Send("Character name already taken.");
foundName = true;

View file

@ -140,6 +140,9 @@ namespace MudEngine.GameObjects.Characters
internal void Initialize()
{
client.Receive(new byte[255]);
Log.Write("New Player Connected.");
string result = ExecuteCommand("Login");
@ -148,7 +151,7 @@ namespace MudEngine.GameObjects.Characters
}
internal void Receive(string data)
{
ExecuteCommand(data);
data = ExecuteCommand(data);
Send(data);
if (!ActiveGame.IsRunning)
Disconnect();
@ -169,7 +172,7 @@ namespace MudEngine.GameObjects.Characters
client.Send(encoding.GetBytes(data));
}
catch (Exception) // error, connection failed: close client
catch (Exception)
{
Disconnect();
}
@ -185,14 +188,18 @@ namespace MudEngine.GameObjects.Characters
}
internal void Disconnect()
{
if (IsActive)
{
string filePath = Path.Combine(ActiveGame.DataPaths.Players, Filename);
this.Save(filePath);
Send("Disconnecting...");
IsActive = false;
client.Close();
// TODO: Reset game so it can be used again
Log.Write("Player " + this.Name + " disconnected.");
}
}
internal string ReadInput()
{
@ -212,20 +219,7 @@ namespace MudEngine.GameObjects.Characters
buffer.RemoveAt(buffer.Count-1);
String str;
List<byte> correctedBuffer = new List<byte>();
System.Text.UTF8Encoding enc = new System.Text.UTF8Encoding();
/*
foreach (byte i in buffer)
{
if (i == 255)
continue;
else if (i == 251)
continue;
else
correctedBuffer.Add(i);
}
*/
str = enc.GetString(buffer.ToArray());
return str;
}
@ -233,9 +227,10 @@ namespace MudEngine.GameObjects.Characters
buffer.Add(buf[0]);
}
}
catch (Exception) // error receiving, close player
catch (Exception e)
{
Disconnect();
return e.Message;
}
}
}

View file

@ -9,12 +9,6 @@ using System.Threading;
using MudEngine.GameObjects.Characters;
using MudEngine.GameManagement;
/* Usage:
* Server MUDServer = new Server();
* MUDServer.InitializeUDP(666); or MUDServer.InitializeTCP(666);
* MUDServer.Start();
*/
namespace MudEngine.Networking
{
public class Server
@ -30,7 +24,7 @@ namespace MudEngine.Networking
stage = 0;
port = 0;
}
public bool Initialize(int p, ref /*List<BaseCharacter>*/BaseCharacter[] pbs)
public bool Initialize(int p, ref BaseCharacter[] pbs)
{
if (stage != 0)
return false;
@ -74,7 +68,7 @@ namespace MudEngine.Networking
int sub = -1;
do
{
for (int i = 0; i < players./*Count*/Length; i++)
for (int i = 0; i < players.Length; i++)
{
if (!players[i].IsActive)
{
@ -85,8 +79,6 @@ namespace MudEngine.Networking
} while (sub < 0);
players[sub].client = server.Accept();
players[sub].Initialize();
Log.Write("New Player Connected.");
//ParameterizedThreadStart start = new ParameterizedThreadStart(ReceiveThread);
clientThreads[sub] = new Thread(ReceiveThread);
clientThreads[sub].Start((object)sub);
}
@ -94,30 +86,19 @@ namespace MudEngine.Networking
private void ReceiveThread(object obj)
{
int sub = (int)obj;
List<byte> buffer = new List<byte>();
//players[sub].Initialize();
while (stage == 2 && players[sub].IsActive)
{
try
{
players[sub].Receive(players[sub].ReadInput());
}
catch (Exception) // error receiving, close player
{
this.Disconnect(sub);
}
}
}
public void Disconnect(int sub)
{
if (sub > 0 && sub < players./*Capacity*/Length)
if (sub > 0 && sub < players.Length)
{
clientThreads[sub].Abort();
if (players[sub].IsActive)
{
Log.Write("Disconnecting player " + players[sub].Name);
players[sub].Disconnect();
Log.Write("Player disconnected.");
}
}
}
@ -126,10 +107,8 @@ namespace MudEngine.Networking
private int stage;
private int port;
//List<BaseCharacter> players;
BaseCharacter[] players;
// TCP Stuff:
private Thread[] clientThreads;
}
}