Few Fixes

- Receives junk sent by telnet client upon established connection
- Fixed up some problems with ReadInput
- Fixed up Disconnect
- Replaced some Log() calls.
- Commented out Initialize on a new thread, will be uncommented when CommandEngine is fixed.
- CommandEngine doesn't want to do things while other things are happening even though they are on different threads... Fix that?
This commit is contained in:
u8sand_cp 2010-08-01 20:07:29 -07:00
parent bc05eba56e
commit b3a672503f
3 changed files with 23 additions and 49 deletions

View file

@ -32,7 +32,7 @@ namespace MudEngine.Commands
foreach (BaseCharacter bc in player.ActiveGame.PlayerCollection)
{
if (bc.Name == input)
if (bc.Name == input) // TODO: Check if that player is still online
{
player.Send("Character name already taken.");
foundName = true;