Few Fixes
- Receives junk sent by telnet client upon established connection - Fixed up some problems with ReadInput - Fixed up Disconnect - Replaced some Log() calls. - Commented out Initialize on a new thread, will be uncommented when CommandEngine is fixed. - CommandEngine doesn't want to do things while other things are happening even though they are on different threads... Fix that?
This commit is contained in:
parent
bc05eba56e
commit
b3a672503f
3 changed files with 23 additions and 49 deletions
|
@ -32,7 +32,7 @@ namespace MudEngine.Commands
|
|||
|
||||
foreach (BaseCharacter bc in player.ActiveGame.PlayerCollection)
|
||||
{
|
||||
if (bc.Name == input)
|
||||
if (bc.Name == input) // TODO: Check if that player is still online
|
||||
{
|
||||
player.Send("Character name already taken.");
|
||||
foundName = true;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue