MudEngine:

- Improvements to the EditRealm command. Bug fixes and tweaks
 - EditRealm command now updates All Zones and Rooms within other Realms when its Realm.name is changed instead of only child Zones/Rooms.
 - Realms, Zones and Rooms will now append a file extension if no file extension is supplied during GetRealm(), GetZone() and GetRoom() method invokes.
 - Realm.InitialZone is no longer read-only
 - Zone.InitialRoom is no longer read-only.
 - Added EditZone command. Allows for editing pre-existing Zones. Zones can be created via the Create command.
 - Added EditRoom command. Allows for editing pre-existing Rooms. Rooms can be created via the Create command.

MudGame:
 - Re-organized the Scripts directory. All Admin commands are now placed within a 'AdminCommands' folder while the player based commands are in a 'PlayerCommands' folder. All remaining scripts reside within the Scripts root folder.
This commit is contained in:
Scionwest_cp 2010-09-05 16:28:35 -07:00
parent 1f21892c36
commit b3238d0227
23 changed files with 1617 additions and 26 deletions

View file

@ -39,7 +39,7 @@ public class EarthGame : Game
//Create a new instance of our California realm script, we must pass a reference to our EarthGame
//to the script so that it may add the Realm to our Game world. That is done by using the 'this' keyword.
Cali = new WorldCalifornia(this);
//Cali = new WorldCalifornia(this);
//Calling the create method within the california script.
//Cali.Create();