MudEngine:
- Improvements to the EditRealm command. Bug fixes and tweaks - EditRealm command now updates All Zones and Rooms within other Realms when its Realm.name is changed instead of only child Zones/Rooms. - Realms, Zones and Rooms will now append a file extension if no file extension is supplied during GetRealm(), GetZone() and GetRoom() method invokes. - Realm.InitialZone is no longer read-only - Zone.InitialRoom is no longer read-only. - Added EditZone command. Allows for editing pre-existing Zones. Zones can be created via the Create command. - Added EditRoom command. Allows for editing pre-existing Rooms. Rooms can be created via the Create command. MudGame: - Re-organized the Scripts directory. All Admin commands are now placed within a 'AdminCommands' folder while the player based commands are in a 'PlayerCommands' folder. All remaining scripts reside within the Scripts root folder.
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@ -39,7 +39,7 @@ public class EarthGame : Game
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//Create a new instance of our California realm script, we must pass a reference to our EarthGame
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//to the script so that it may add the Realm to our Game world. That is done by using the 'this' keyword.
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Cali = new WorldCalifornia(this);
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//Cali = new WorldCalifornia(this);
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//Calling the create method within the california script.
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//Cali.Create();
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