MudEngine:
- Improvements to the EditRealm command. Bug fixes and tweaks - EditRealm command now updates All Zones and Rooms within other Realms when its Realm.name is changed instead of only child Zones/Rooms. - Realms, Zones and Rooms will now append a file extension if no file extension is supplied during GetRealm(), GetZone() and GetRoom() method invokes. - Realm.InitialZone is no longer read-only - Zone.InitialRoom is no longer read-only. - Added EditZone command. Allows for editing pre-existing Zones. Zones can be created via the Create command. - Added EditRoom command. Allows for editing pre-existing Rooms. Rooms can be created via the Create command. MudGame: - Re-organized the Scripts directory. All Admin commands are now placed within a 'AdminCommands' folder while the player based commands are in a 'PlayerCommands' folder. All remaining scripts reside within the Scripts root folder.
This commit is contained in:
parent
1f21892c36
commit
b3238d0227
23 changed files with 1617 additions and 26 deletions
|
@ -1,68 +0,0 @@
|
|||
/// <summary>
|
||||
/// The Say command provides the player with the ability to chat with other players within the game world.
|
||||
/// Players using the Say command can only talk to players that are currently within the same Room.
|
||||
/// </summary>
|
||||
public class CommandSay : IGameCommand
|
||||
{
|
||||
/// <summary>
|
||||
/// Used by the Command Engine to allow for overriding any other commands that contain the same name.
|
||||
/// TODO: Does Overriding Commands still work? This is part of some old code I wrote several years back and might be broke.
|
||||
/// </summary>
|
||||
public Boolean Override { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The name of the command.
|
||||
/// If Override is set to true, this command will override any other command that contains the same name.
|
||||
/// </summary>
|
||||
public String Name { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// A collection of strings that contains helpfull information for this Command.
|
||||
/// When the user enteres 'Help Exit' the game will print the content of this collection.
|
||||
/// This is treated like a virtual book, each entry in the collection is printed as a new line.
|
||||
/// </summary>
|
||||
public List<String> Help { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Constructor for the class.
|
||||
/// </summary>
|
||||
public CommandSay()
|
||||
{
|
||||
Help = new List<String>();
|
||||
Help.Add("Allows you to Chat with with players around you.");
|
||||
Help.Add("Note that you can only chat with players that reside within the same Room as yourself.");
|
||||
Help.Add("Usage: Say Hello everyone!");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Constructor for the class.
|
||||
/// </summary>
|
||||
public void Execute(String command, BaseCharacter player)
|
||||
{
|
||||
//Check if the user only said 'Say ' or 'Say' with no message content.
|
||||
if (command.Length <= 4)
|
||||
{
|
||||
//If no message content, print the help for the command to the player.
|
||||
CommandHelp help = new CommandHelp();
|
||||
help.Execute("Help Say", player);
|
||||
return; //nothing to say, don't say anything at all.
|
||||
}
|
||||
|
||||
//Get the message out of the command string.
|
||||
String message = command.Substring("Say ".Length);
|
||||
|
||||
//Query the game world and find what players are within the same location as the chatting player.
|
||||
var playerQuery =
|
||||
from p in player.ActiveGame.GetPlayerCollection()
|
||||
where p.CurrentWorldLocation == player.CurrentWorldLocation
|
||||
select p;
|
||||
|
||||
//Send the message to each player found within our player query.
|
||||
foreach (var p in playerQuery)
|
||||
p.Send(player.Name + " says: " + message);
|
||||
|
||||
//Print the same message but in a alternate format to the player that sent the message originally.
|
||||
player.Send("You say: " + message);
|
||||
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue